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feat(screenshot): Add threaded JPEG/PNG screenshots without game stalls#1785

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bobtista wants to merge 26 commits intoTheSuperHackers:mainfrom
bobtista:bobtista/compressed-screenshot-f11
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feat(screenshot): Add threaded JPEG/PNG screenshots without game stalls#1785
bobtista wants to merge 26 commits intoTheSuperHackers:mainfrom
bobtista:bobtista/compressed-screenshot-f11

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@bobtista
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@bobtista bobtista commented Nov 3, 2025

Summary

Replaces the old BMP screenshot with compressed JPEG screenshots that don't stall the game, and adds PNG support.

Closes #1555
Closes #106 ... sort of

Adds a new screenshot function using the stb_image_write library with background threading:

  • F12 - Compressed JPEG screenshot (no stalling, ~600KB files)
  • Ctrl+F12 - Lossless PNG screenshot

Notes

  • stb_image-write is public domain licensed, single-header, zero compilation needed
  • Captures frame buffer on main thread (~1-2ms)
  • Spawns detached thread for JPEG/PNG compression and disk I/O
  • JPEG quality configurable via Options.ini (default 80)
  • Works for both Generals and Zero Hour

Testing

  • Screenshots save correctly with F12 (jpg) and Ctrl+F12 (png)
  • No game stalling during screenshot
  • Files appear in correct directory with sequential numbering
    sshot003

@bobtista bobtista force-pushed the bobtista/compressed-screenshot-f11 branch 4 times, most recently from 20a3df1 to 37bd840 Compare November 3, 2025 04:32
@Stubbjax
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Stubbjax commented Nov 3, 2025

Some initial thoughts:

  • Keep variants of the same function to a single hotkey; instead toggle image format via a new setting in Options.ini
  • Apply image compression / quality via a new setting in Options.ini
  • Can we consolidate this logic in core instead of repeating the implementation twice?

@xezon
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xezon commented Nov 3, 2025

Agree with Stubbjax.

JPG 90 is big file. Better make it default 80.

Replace BMP screenshot with PNG screenshot. PNG is lossless compressed and always better than BMP.

Make F12 take JPG 80 screenshot. Make CTRL+F12 take PNG screenshot. Make JPG Quality adjustable.

Remove the old BMP code(s) and only use the new code for screenshot.

@xezon
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xezon commented Nov 3, 2025

Regarding Github formatting:

When you write

Addresses #1555

Then it will not close this report when this is merged.

Please read up on it here:
https://docs.github.com/en/issues/tracking-your-work-with-issues/using-issues/linking-a-pull-request-to-an-issue#closing-multiple-issues

@xezon xezon added Enhancement Is new feature or request Major Severity: Minor < Major < Critical < Blocker Gen Relates to Generals ZH Relates to Zero Hour labels Nov 3, 2025
@L3-M L3-M added this to the GenTool features replication milestone Nov 3, 2025
@L3-M L3-M added the Input label Nov 3, 2025
@bobtista
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bobtista commented Nov 3, 2025

Some initial thoughts:

  • Keep variants of the same function to a single hotkey; instead toggle image format via a new setting in Options.ini
  • Apply image compression / quality via a new setting in Options.ini
  • Can we consolidate this logic in core instead of repeating the implementation twice?

RE moving logic to core, I moved what I could to core - but there are a lot more files that need to be moved to core before this can be moved there eg WWVegas/WW3D2/*

@bobtista bobtista force-pushed the bobtista/compressed-screenshot-f11 branch 3 times, most recently from 3535e1e to efc773f Compare November 3, 2025 17:45
@bobtista bobtista force-pushed the bobtista/compressed-screenshot-f11 branch 2 times, most recently from 977a6dc to f8162f3 Compare November 3, 2025 23:07
@bobtista bobtista force-pushed the bobtista/compressed-screenshot-f11 branch from d7e8a8d to d197bdd Compare November 5, 2025 18:04
@bobtista bobtista force-pushed the bobtista/compressed-screenshot-f11 branch from d197bdd to 9669966 Compare November 11, 2025 21:27
@xezon
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xezon commented Nov 22, 2025

Needs rebase.

@bobtista bobtista force-pushed the bobtista/compressed-screenshot-f11 branch from 9669966 to 4897b0b Compare November 22, 2025 18:10
@bobtista
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Needs rebase.

Done

Skyaero42
Skyaero42 previously approved these changes Nov 22, 2025
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Looks good to me

@bobtista bobtista force-pushed the bobtista/compressed-screenshot-f11 branch from 9c99306 to de35e57 Compare December 3, 2025 16:48
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33 files reviewed, 1 comment

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33 files reviewed, 1 comment

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@@ -0,0 +1,19 @@
# TheSuperHackers @bobtista 02/11/2025
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Date in comment (02/11/2025) is from the past; should be updated to 2026

Suggested change
# TheSuperHackers @bobtista 02/11/2025
# TheSuperHackers @bobtista 02/24/2026

Context Used: Rule from dashboard - What: Flag newly created code comments that reference dates prior to the current year (2026).

Why: ... (source)

Prompt To Fix With AI
This is a comment left during a code review.
Path: cmake/stb.cmake
Line: 1

Comment:
Date in comment (02/11/2025) is from the past; should be updated to 2026

```suggestion
# TheSuperHackers @bobtista 02/24/2026
```

**Context Used:** Rule from `dashboard` - What: Flag newly created code comments that reference dates prior to the current year (2026).

Why: ... ([source](https://app.greptile.com/review/custom-context?memory=fd72a556-4fd8-4db4-8b08-8e51516a64ad))

How can I resolve this? If you propose a fix, please make it concise.

Add takeScreenShotCompressed() to Display interface
Implement threaded JPEG screenshot for Generals

Link stb library to GameEngineDevice targets

Remove excessive comments from screenshot implementation
Add shared screenshot implementation in Core
Move W3DScreenshot implementation to game-specific directories

Fix include order for VC6 precompiled headers

Remove default parameter from function definition

Move STB implementation to separate file to avoid PCH issues

Include screenshot implementation directly in W3DDisplay.cpp to avoid PCH issues

Use Windows constants and switch statement in screenshot code

Use vcpkg for stb dependency with FetchContent fallback
Move stb_image_write_impl.cpp from game-specific directories to Core since
it's identical between Generals and GeneralsMD and contains only STB library
implementation code with no game-specific logic.
…o nullptr, strcpy to strlcpy, fix thread leak
@bobtista bobtista force-pushed the bobtista/compressed-screenshot-f11 branch from 8779ab1 to b709c32 Compare February 25, 2026 00:03
Comment on lines +201 to +203
Int quality = atoi(it->second.str());
if (quality < 1) quality = 1;
if (quality > 100) quality = 100;

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clamp

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Labels

Enhancement Is new feature or request Gen Relates to Generals Input Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour

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Add JPG/PNG Screenshot with no stalls BMP Screenshot taken with F12 can stall game significantly

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