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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

bugfix(production): Prevent cancel if units were already produced Bug Something is not working right, typically is user facing Design Is a matter of game design Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2399 opened Mar 4, 2026 by tintinhamans Loading…
bugfix: Fix transferred in-progress upgrades Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2396 opened Mar 4, 2026 by Stubbjax Loading…
fix(logic): Add nullptr check to thisPlayer in GameLogic::logicMessageDispatcher Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2383 opened Mar 2, 2026 by Caball009 Loading…
1 task
fix(logic): Improve validation of MSG_DO_SPECIAL_POWER and variants in GameLogicDispatch Fix Is fixing something, but is not user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2380 opened Mar 2, 2026 by stephanmeesters Loading…
1 task
build(cmake): Add retail compatibility options and features in CMake config Build Anything related to building, compiling
#2379 opened Mar 2, 2026 by tintinhamans Loading…
bugfix(rendering): Fix Microwave Heat Haze blackout on (Nvidia) forced AA Bug Something is not working right, typically is user facing Critical Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2374 opened Mar 1, 2026 by githubawn Loading… Major bug fixes
fix(skirmish): Improve determinism for restarted games by resetting slot values Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2373 opened Mar 1, 2026 by Caball009 Draft
1 task
refactor: Clean up the RandomValue code Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing
#2370 opened Mar 1, 2026 by Caball009 Loading…
1 task done
bugfix(namekeys): Remove hardcoded NameKeyIDs from dummy strings for modded files Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2349 opened Feb 24, 2026 by Caball009 Loading…
2 tasks
unify(pathfinder): Merge AIPathfind and update dependencies Gen Relates to Generals Unify Unifies code between Generals and Zero Hour ZH Relates to Zero Hour
#2341 opened Feb 22, 2026 by Mauller Loading…
refactor(netpacket): Simplify NetPacket functions for packet buffer writes and size tests Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2329 opened Feb 19, 2026 by xezon Loading…
6 tasks done
Code foundation build up
bugfix(audiomanager): Fix dummy audio manager implementation for failing audio length script conditions in headless mode Audio Is audio related Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Script Is related to Script Engine, SCB ThisProject The issue was introduced by this project, or this task is specific to this project
#2313 opened Feb 16, 2026 by Caball009 Loading…
2 tasks
fix(headless): Set DX8Wrapper_IsWindowed to false to suppress assertion dialogs during shutdown Debug Is mostly debug functionality Fix Is fixing something, but is not user facing
#2298 opened Feb 12, 2026 by bobtista Loading…
2 tasks done
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