perf: Avoid a heap allocation per basic block in MoveData's location maps - #73
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MoveDataholds twoLocationMaps, and each was anIndexVec<BasicBlock, Vec<T>>that heap-allocated oneVecper basic block. Building the move data for a body allocated a small vector for every block, twice over. Store the entries in one flat buffer indexed by a per-block start offset, so each map is two allocations regardless of block count.