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Adventurers pack: 9 rigged KayKit characters + tools/avatars (36-avatars) - #15
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Merged single-draw skinned GLBs (weapons dropped, headgear baked), 256 atlas, shared clips; avatars/ pack folders (index.json row + attribution still owed). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
…the Explorer - avatars/<Item>/glTF-Binary/<id>.glb + default.json rows (behavior loop Idle, autoplay) + posed Idle thumbnails - attribution.html (Kay Lousberg, CC0) + index.json row + packs.json policy (hero, texture cap 256, no emissive) - allow.json: lods for skinned characters (a decimated level changes the skin; few per scene) - tools/avatars: runtime outputs (core static/avatars) moved to tools/avatars/runtime; --thumbs renders posed thumbnails - kit-build check: 0 errors (231 items) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Adventurers pack + avatar build tool (36-avatars)
avatars/— 9 rigged, animated characters (KayKit Adventurers 1.0 + Skeletons 1.0 by Kay Lousberg, CC0):weapons dropped, headgear baked into the skin, one mesh + one material each, 256² atlas, 10 clips;
rows play Idle on placement (
behavior: loop). Index row, attribution, posed thumbnails.tools/avatars/build.mjs— reproducible from pinned upstream commits;runtime/= what core ships instatic/avatars/;--thumbsrenders posed thumbnails.packs.jsonpolicy (hero, texture cap 256, no emissive);allow.jsonlods for skinned characters.kit-build check: 0 errors over 231 items.🤖 Generated with Claude Code