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Adventurers pack: 9 rigged KayKit characters + tools/avatars (36-avatars) - #15

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AlexZ005 merged 3 commits into
mainfrom
feat/36-avatars
Oct 5, 2026
Merged

AlexZ005 merged 3 commits into
mainfrom
feat/36-avatars

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@AlexZ005 AlexZ005 commented Oct 5, 2026

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Adventurers pack + avatar build tool (36-avatars)

  • avatars/ — 9 rigged, animated characters (KayKit Adventurers 1.0 + Skeletons 1.0 by Kay Lousberg, CC0):
    weapons dropped, headgear baked into the skin, one mesh + one material each, 256² atlas, 10 clips;
    rows play Idle on placement (behavior: loop). Index row, attribution, posed thumbnails.
  • tools/avatars/build.mjs — reproducible from pinned upstream commits; runtime/ = what core ships in
    static/avatars/; --thumbs renders posed thumbnails.
  • packs.json policy (hero, texture cap 256, no emissive); allow.json lods for skinned characters.
  • kit-build check: 0 errors over 231 items.

🤖 Generated with Claude Code

AlexZ005 and others added 3 commits October 5, 2026 07:08
Merged single-draw skinned GLBs (weapons dropped, headgear baked), 256 atlas, shared clips; avatars/ pack folders (index.json row + attribution still owed).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
…the Explorer

- avatars/<Item>/glTF-Binary/<id>.glb + default.json rows (behavior loop Idle, autoplay) + posed Idle thumbnails
- attribution.html (Kay Lousberg, CC0) + index.json row + packs.json policy (hero, texture cap 256, no emissive)
- allow.json: lods for skinned characters (a decimated level changes the skin; few per scene)
- tools/avatars: runtime outputs (core static/avatars) moved to tools/avatars/runtime; --thumbs renders posed thumbnails
- kit-build check: 0 errors (231 items)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@AlexZ005
AlexZ005 merged commit 1560229 into main Oct 5, 2026
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@AlexZ005
AlexZ005 deleted the feat/36-avatars branch October 5, 2026 11:34
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