Conversation
Disappeared Numbers (DisappearedNumbers1.java)Your solution is efficient and correct. You have successfully implemented an O(n) time and O(1) space solution (excluding the output list). The approach of using the array itself to mark presence is clever and meets the problem constraints. Strengths:
Areas for improvement:
Overall, great job! Your solution is optimal and correct. VERDICT: PASS max and min (GameOfLife.java)Dear student, It seems you have submitted a solution for the "Game of Life" problem instead of the "max and min" problem. Please double-check the problem statement and ensure your code addresses the correct problem. For the "max and min" problem, you need to find the minimum and maximum values in an array with fewer than 2*(n-2) comparisons. The reference solution uses an efficient method that processes elements in pairs to reduce the number of comparisons. If you were actually working on the "Game of Life" problem, here are some pointers:
Your current code tries to do everything in one pass, but the neighbor checks are affected by the changes you make. For example, when you set a cell to 2 (dead in next state), it is still counted as alive for neighbors, which is correct for the current generation. However, your logic for applying the rules is incorrect: you are checking the neighbor count and then immediately updating the cell, which might be okay if you are using the encoded states correctly, but your conditions are not aligned with the rules. I recommend rewriting the solution for "Game of Life" by first iterating to count live neighbors for each cell (without changing the board), then determining the next state for each cell and storing it in a separate array or using the encoding scheme. Then, in a second pass, update the board. For the "max and min" problem, please refer to the reference solution provided. VERDICT: NEEDS_IMPROVEMENT Life GameYour solution shows a good attempt at solving the problem in-place with constant space. You correctly identified the need to mark cells that change state without immediately updating them, so that the original state can be used for other computations. However, there is a critical flaw: when you count the neighbors for a cell, you are checking if the neighbor is 1 or 2. But note that in your encoding, 2 means "currently alive but will die" (so it should be counted as alive for the current state), and 3 means "currently dead but will become alive" (so it should be counted as dead for the current state). Your code currently counts 2 as alive (which is correct) but does not count 3 as dead. However, the bigger issue is that you are updating the board as you traverse it. This means that when you process a cell, you change its value to 2 or 3, and then when you process its neighbors, you are using these updated values. This breaks the requirement of simultaneous update because the neighbors are being computed based on a mix of original and updated states. To fix this, you should follow the reference solution's approach:
However, the main issue is that you are updating the board in the same pass. This causes the state of the board to change while you are still processing other cells. For example, if you update a cell to 2 (meaning it will die) early in the traversal, then when you process a neighbor of that cell later, you will see 2 and count it as alive (which is correct for the current state). But what if you update a cell to 3 (new born) early? Then when you process a neighbor, you will see 3 and your condition does not count it (because 3 is not 1 or 2). This is correct because 3 represents a dead cell in the current state. So actually, your counting condition is correct: you count only cells that are 1 or 2 (which are alive in the current state). And you do not count 3 (which is dead). Therefore, the neighbor counting might be correct. However, the problem is that you are applying the rules and updating the cell immediately. This means that when you check the rules for a cell, you are using the current state of its neighbors (which might have been updated to 2 or 3). But note: if a neighbor was updated to 2, it was originally alive and should be counted. If it was updated to 3, it was originally dead and should not be counted. So your counting condition is correct. But wait: what if the neighbor hasn't been processed yet? Then it has value 0 or 1. So the counting condition is consistent. However, there is another issue: your rules are applied incorrectly. Let me check: For a live cell (1 or 3? Actually, at the start, the board has only 0 and 1. So when you first encounter a live cell (1), you check the rules. But note: you also have condition "if (board[i][j] == 1 || board[i][j] == 3)". Why are you including 3? Because you might have updated a dead cell to 3 earlier? But 3 represents a dead cell that will become alive. So it should not be treated as a live cell in the current state. In fact, when you start, there are no 3's. So this condition is redundant and incorrect. Actually, your code has a logical error: you are checking for board[i][j] == 1 OR board[i][j] == 3 to determine if the cell is currently alive. But 3 is not alive! It is a dead cell that will become alive in the next state. So you should only consider board[i][j] == 1 (or 2) for currently alive. Similarly, for dead cells, you should consider board[i][j] == 0 (or 3) for currently dead. This mistake leads to incorrect rule application. For example, if a cell has been marked as 3 (new born) in this pass, then when you process it later, you will treat it as a live cell (because of the condition board[i][j] == 1 || board[i][j] == 3) and apply the rules for live cells. But it is actually dead in the current state! So you should not do that. The correct approach is to only use the original state when applying the rules. The reference solution does not update the board until after the entire first pass. In the first pass, it only reads the board and writes markers (2 and 3) without reading the markers for rule application. But in your code, you are reading the markers (2 and 3) when counting neighbors and when determining the current state of the cell. To fix this, you should:
So your counting function is correct: you count board[r][c] == 1 or 2 as alive. But when determining the current state of the cell (i,j), you should not use the marker. You should use only the original value. However, you have already overwritten the original value with 2 or 3. So you need to interpret the markers correctly. Actually, your code for counting neighbors is correct. But for the cell (i,j) itself, you are using board[i][j] == 1 || board[i][j] == 3 to mean it is alive. This is wrong because 3 means it is dead. You should have: So you should change your condition to: VERDICT: NEEDS_IMPROVEMENT |
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