Skip to content

#8833 fix: ensure dof effect is resolution independent#8834

Draft
MAG-AdrianMeredith wants to merge 1 commit into
playcanvas:mainfrom
MAG-AdrianMeredith:fix/dof-resolution-dependent
Draft

#8833 fix: ensure dof effect is resolution independent#8834
MAG-AdrianMeredith wants to merge 1 commit into
playcanvas:mainfrom
MAG-AdrianMeredith:fix/dof-resolution-dependent

Conversation

@MAG-AdrianMeredith
Copy link
Copy Markdown
Contributor

@MAG-AdrianMeredith MAG-AdrianMeredith commented Jun 3, 2026

Description

Fixes #8833

  • Change the blur radius to be resolution independent against a reference resolution of 540.

High resolution
Screenshot 2026-06-03 at 15 16 12

Low resolution
Screenshot 2026-06-03 at 15 16 04

Checklist

  • I have read the contributing guidelines
  • My code follows the project's coding standards
  • This PR focuses on a single change

@MAG-AdrianMeredith
Copy link
Copy Markdown
Contributor Author

@mvaligursky What do you suggest we do with "high quality" switch. From what I can tell it was a workaround for this issue and as such no longer makes sense. Remove it? Deprecate it?

@willeastcott willeastcott requested review from Copilot and mvaligursky and removed request for Copilot June 3, 2026 19:54
@willeastcott willeastcott added the area: graphics Graphics related issue label Jun 3, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

area: graphics Graphics related issue

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Depth of Field effect not resolution independent

3 participants