Restructure WGSL shader docs: reflection, capabilities, vertex/fragment#1003
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Splits the former "WGSL Specifics" page into focused pages, with no change to the documented behavior (compatible with the current released engine): - WGSL Reflection (renamed from wgsl-specifics): simplified-syntax resource reflection only - uniforms, textures, storage buffers. - WGSL Capabilities (new): optional device-gated features - half-precision types and WGSL language extensions (device.supports* / CAPS_*). - WGSL Vertex and Fragment Shaders (new): attributes, varyings, fragment outputs. Updates inbound links (compute-shaders, custom-shaders), the sidebar order, and adds a redirect from the old wgsl-specifics URL to wgsl-reflection.
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Splits the former WGSL Specifics page into focused, cohesive pages. This is a pure documentation reorganization — it does not describe any new capabilities, so it stays accurate against the currently released engine.
Changes:
wgsl-specifics) — now scoped to simplified-syntax resource reflection only: Uniforms, Texture Resources, Storage Buffers.device.supports*/CAPS_*).compute-shaders,custom-shaders) and the shaders sidebar order:wgsl-reflection → wgsl-capabilities → wgsl-vertex-fragment-shaders./user-manual/graphics/shaders/wgsl-specifics/URL towgsl-reflection.#half-precision-typesand#wgsl-language-extensionspreserved on their new page.Follow-ups (not in this PR):