feat: add AutoDanceCursor and FancyCursorTrail#638
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AutoDanceCursor - Extends AutoCursor with half-circle arcing paths between hit objects - Arc direction alternates left/right each move (the "dance" effect) - Falls back to straight-line movement for closely overlapping notes - Min dance distance threshold avoids micro-loops on stacked objects FancyCursorTrail - Rainbow ribbon trail rendered as a triangle-strip with additive blending - Control-points emitted every ≥5 px of cursor movement - Per-vertex cosine-based rainbow color, fades out over ~0.5 s - Single glDrawArrays call, client-side float buffer (no VBO allocation) - resetTrail() clears all state between maps/retries
Rian8337
requested changes
May 31, 2026
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Move this to com.osudroid.game.
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Same for this - move it to com.osudroid.game.
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