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Color blind setting #2729
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Color blind setting #2729
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1b42bc2
initial v1 of colorblind assist
Sashazach b5d077e
language support
Sashazach 0c38fa7
prettier formatting
Sashazach 74666f0
revert non-English locale changes
Sashazach e8c432e
Merge branch 'main' into color_blind_setting
iiamlewis 49c04ce
Merge branch 'main' into color_blind_setting
evanpelle d9be493
fix recompute of spawntile, use existing data and pass into gameUpdate
Sashazach df92d45
Merge branch 'main' into color_blind_setting
evanpelle 848b31b
Merge upstream/main, refactor colorblind glow to maybeDrawTeammateGlo…
Sashazach e7d16d2
Merge branch 'main' into color_blind_setting
ryanbarlow97 f4357b9
Merge branch 'main' into color_blind_setting
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,50 @@ | ||
| const TWO_PI = Math.PI * 2; | ||
|
|
||
| export type TeammateGlowOptions = { | ||
| outerRadius: number; | ||
| pulsePhase?: number; | ||
| }; | ||
|
|
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| export function drawTeammateGlow( | ||
| ctx: CanvasRenderingContext2D, | ||
| x: number, | ||
| y: number, | ||
| options: TeammateGlowOptions, | ||
| ): void { | ||
| const outerRadius = Math.max(1, options.outerRadius); | ||
| const phase = options.pulsePhase ?? 0; | ||
|
|
||
| if (!Number.isFinite(x) || !Number.isFinite(y)) return; | ||
| if (!Number.isFinite(outerRadius) || outerRadius <= 0) return; | ||
|
|
||
| // Pulse between 0.5 and 1.0 opacity (brighter) | ||
| const pulse = 0.75 + 0.25 * Math.sin(phase); | ||
| const goldAlpha = pulse; | ||
| const whiteAlpha = 1 - pulse; | ||
|
|
||
| ctx.save(); | ||
| ctx.translate(x, y); | ||
|
|
||
| // White background layer (visible when gold fades) | ||
| const whiteGradient = ctx.createRadialGradient(0, 0, 0, 0, 0, outerRadius); | ||
| whiteGradient.addColorStop(0, `rgba(255, 255, 255, ${whiteAlpha})`); | ||
| whiteGradient.addColorStop(0.6, `rgba(255, 255, 255, ${whiteAlpha * 0.6})`); | ||
| whiteGradient.addColorStop(1, "rgba(255, 255, 255, 0)"); | ||
| ctx.beginPath(); | ||
| ctx.arc(0, 0, outerRadius, 0, TWO_PI); | ||
| ctx.fillStyle = whiteGradient; | ||
| ctx.fill(); | ||
|
|
||
| // Gold overlay layer (pulses in) - brighter colors | ||
| const goldGradient = ctx.createRadialGradient(0, 0, 0, 0, 0, outerRadius); | ||
| goldGradient.addColorStop(0, `rgba(255, 215, 0, ${goldAlpha})`); | ||
| goldGradient.addColorStop(0.4, `rgba(255, 200, 50, ${goldAlpha * 0.85})`); | ||
| goldGradient.addColorStop(0.75, `rgba(255, 180, 30, ${goldAlpha * 0.5})`); | ||
| goldGradient.addColorStop(1, "rgba(255, 165, 0, 0)"); | ||
| ctx.beginPath(); | ||
| ctx.arc(0, 0, outerRadius, 0, TWO_PI); | ||
| ctx.fillStyle = goldGradient; | ||
| ctx.fill(); | ||
|
|
||
| ctx.restore(); | ||
| } | ||
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