libobs-d3d11: Avoid exceptions in shader cache file handling#13538
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notr1ch wants to merge 1 commit into
Open
libobs-d3d11: Avoid exceptions in shader cache file handling#13538notr1ch wants to merge 1 commit into
notr1ch wants to merge 1 commit into
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We're still getting crash reports from this code and it seems like C++ file I/O with exceptions set is a minefield - even closing a file in an exception handler can trigger further exceptions from buffer flushes for example. Using std::filesystem to check the file exists before opening it also introduces exceptions and is a pointless TOCTOU check anyway. This commit removes the exception bits from the streams and relies on ifstream operator bool and ofstream fail() instead, greatly reducing the number of possible exception generating paths we need to worry about.
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Description
We're still getting crash reports from this code and it seems like C++ file I/O with exceptions set is a minefield - even closing a file in an exception handler can trigger further exceptions from buffer flushes for example. Using std::filesystem to check the file exists before opening it also introduces exceptions and is a pointless TOCTOU check anyway.
This commit removes the exception bits from the streams and relies on ifstream operator bool and ofstream fail() instead, greatly reducing the number of possible exception generating paths we need to worry about.
Motivation and Context
Fix reported crashes.
How Has This Been Tested?
Tested with read only, deleted files, corrupt files as much as possible.
Types of changes
Checklist: