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OpenAL is an environmental 3D audio library, which can add realism to a game by simulating attenuation,
the Doppler effect (change in frequency as a result of motion), and material densities.

Ogg is a multimedia container format that's commonly used for storing and playing audio and video files.
Waveform Audio File Format (WAVE, or WAV due to its filename extension; 

Simple SoundManager

* Wav and Ogg support
* Loop music
* Volume
* 3D Support
* Stop
* Pause
* Resume
* Pause all
* check if music is playing
* Sound orientation and velocity


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Soundmanager built on OpenAL with OGG and Wav support

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