In order for HolographicJS to be realistically useful, it's going to need to support Three.js. My hope is that no changes to Three.js will be required, and ideally no changes to HolographicJS APIs should be necessary either.
There's an ongoing discussion happening over at mrdoob/three.js#10131 as well.
The two options I see as being possibilities are to either modify the main Three.js shaders to support HoloLens, or to create a custom Three.js camera using their APIs.
I think the latter is the best approach, but so far I've been unsuccessful.
In order for HolographicJS to be realistically useful, it's going to need to support Three.js. My hope is that no changes to Three.js will be required, and ideally no changes to HolographicJS APIs should be necessary either.
There's an ongoing discussion happening over at mrdoob/three.js#10131 as well.
The two options I see as being possibilities are to either modify the main Three.js shaders to support HoloLens, or to create a custom Three.js camera using their APIs.
I think the latter is the best approach, but so far I've been unsuccessful.