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This repository was archived by the owner on Oct 17, 2023. It is now read-only.
This repository was archived by the owner on Oct 17, 2023. It is now read-only.

Refactor physics to bubbles and lines #29

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@justgook

Almost any shape can be represented as bunch of lines, and line to line collisions is easy.. Additionally need to create constraints to join lines together:

  1. Static - one master line and others follow it
  2. Distance - one master and other keep same distance
  3. Range- all try keep in distance range

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