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johnfredcee edited this page Sep 13, 2010 · 4 revisions

The purpose of the MeshMixer is to convert a wide variety of 3D File Formats to Ogre Meshes via the Open Asset Import Library. It is useful for importing meshes exported from other 3D packages into Ogre: allows a large variety of post processing operations on the mesh, and supports all the formats that the Open Asset Import Library supports: namely:

CAD/3D Modelling file formats

  • Collada ( *.dae )
  • 3D Studio Max 3DS ( *.3ds )
  • 3D Studio Max ASE ( *.ase )
  • Wavefront Object ( *.obj )
  • Stanford Polygon Library ( *.ply )
  • AutoCAD DXF ( *.dxf )
  • LightWave ( *.lwo )
  • Stereolithography ( *.stl )
  • AC3D ( *.ac )

Game file formats

  • Valve Model ( .smd,.vta )
  • Quake I ( *.mdl )
  • Quake II ( *.md2 )
  • Quake III ( *.md3 )
  • Return to Castle Wolfenstein ( *.mdc )
  • Doom 3 ( *.md5 )

Motion Capture

  • Biovision BVH ( *.bvh )

Other file formats

  • DirectX X ( *.x ).
  • Quick3D ( *.q3d ).
  • Irrlicht Mesh ( *.irrmesh ).
  • Neutral File Format ( *.nff )
  • Sense8 WorldToolKit ( *.nff )
  • Object File Format ( *.off )
  • PovRAY Raw ( *.raw )
  • Terragen Terrain ( *.ter )
  • 3D GameStudio ( *.mdl )
  • 3D GameStudio Terrain ( *.hmp )
    (All sub versions of 3D GameStudio models/terrains are supported: mdl2, mdl3, mdl4, mdl5, mdl7, hmp4, hmp5, hmp7)

Dependencies
Building
License
TO DO

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