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johnfredcee edited this page Sep 13, 2010
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The purpose of the MeshMixer is to convert a wide variety of 3D File Formats to Ogre Meshes via the Open Asset Import Library. It is useful for importing meshes exported from other 3D packages into Ogre: allows a large variety of post processing operations on the mesh, and supports all the formats that the Open Asset Import Library supports: namely:
CAD/3D Modelling file formats
- Collada ( *.dae )
- 3D Studio Max 3DS ( *.3ds )
- 3D Studio Max ASE ( *.ase )
- Wavefront Object ( *.obj )
- Stanford Polygon Library ( *.ply )
- AutoCAD DXF ( *.dxf )
- LightWave ( *.lwo )
- Stereolithography ( *.stl )
- AC3D ( *.ac )
Game file formats
- Valve Model ( .smd,.vta )
- Quake I ( *.mdl )
- Quake II ( *.md2 )
- Quake III ( *.md3 )
- Return to Castle Wolfenstein ( *.mdc )
- Doom 3 ( *.md5 )
Motion Capture
- Biovision BVH ( *.bvh )
Other file formats
- DirectX X ( *.x ).
- Quick3D ( *.q3d ).
- Irrlicht Mesh ( *.irrmesh ).
- Neutral File Format ( *.nff )
- Sense8 WorldToolKit ( *.nff )
- Object File Format ( *.off )
- PovRAY Raw ( *.raw )
- Terragen Terrain ( *.ter )
- 3D GameStudio ( *.mdl )
- 3D GameStudio Terrain ( *.hmp )
(All sub versions of 3D GameStudio models/terrains are supported: mdl2, mdl3, mdl4, mdl5, mdl7, hmp4, hmp5, hmp7)