feat: AllocateAligned — per-allocation GPU-aligned sub-allocation - #1
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…R-001) TLSF-style over-allocate approach: O(1), zero heap allocs, zero overhead when alignment <= 1. Supports Vulkan (256), DX12 (4-65536), Metal (64-256). - AllocateAligned(size, alignment) on Allocator and SyncAllocator - 12 new tests (various alignments, coalescing, exhaustion, concurrency) - 2 new benchmarks (~50ns/op, 0 allocs/op — same as Allocate) - FuzzAllocAligned: 2.5M+ executions, 0 failures - CHANGELOG, ROADMAP, README, AGENTS.md updated
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Summary
AllocateAligned(size, alignment uint32)for GPU-aligned sub-allocationSyncAllocator.AllocateAlignedthread-safe wrapperDetails
Per-allocation alignment is a prerequisite for GPU integration (ADR-050 Phase 3). Every real GPU allocator (gpu-allocator, gpu-alloc, TLSF) uses per-allocation alignment. Upstream C++ OffsetAllocator and Rust offset-allocator don't have it — we're the first port to add it.
Implementation over-allocates by up to
alignment - 1bytes, then adjusts the returned offset.Free()works unchanged (usesMetadatanode index, notOffset). Waste is <6% for the dominant 256-byte alignment case.Test plan