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Rare Tuliphook crash that makes the weekly [literally] unplayable #2126

Description

@719lgn

Geode Issue

  • I confirm that this crash is NOT related to a mod but directly to Geode Loader itself.

Platform

iOS

Geode Version

v5.8.2

Mods Installed

No response

Steps to Reproduce

  1. Open Geode either normally or in safe mode.
  2. Head to the weekly level "Kaiju"
  3. Click play.

Crash Report

== Stack Trace (the most important part) ==

  • GeometryJump + 0x113e2c (cocos2d::CCTextureCache::addImage + 0x40)
  • GeometryJump + 0x2e0f98 (FMODLevelVisualizer::init + 0x68)
  • GeometryJump + 0x2e0ee8 (FMODLevelVisualizer::create + 0x34)
  • GeometryJump + 0x1db5fc (GJBaseGameLayer::toggleAudioVisualizer + 0x5c)
  • GeometryJump + 0x1db038 (GJBaseGameLayer::init + 0x648)
  • GeometryJump + 0x11582c (PlayLayer::init + 0x2c)
  • GeometryJump + 0x1157b4 (PlayLayer::create + 0x3c)
  • GeometryJump + 0x115748 (PlayLayer::scene + 0x3c)
  • GeometryJump + 0x2a6e4 (LevelInfoLayer::playStep3 + 0x30)
  • GeometryJump + 0x1adee8 (cocos2d::CCCallFunc::execute + 0x38)
  • GeometryJump + 0x18a8f4 (cocos2d::CCSequence::update + 0x140)
  • GeometryJump + 0x2f4f88 (cocos2d::CCActionManager::update + 0x6c)
  • GeometryJump + 0x1abb90 (cocos2d::CCScheduler::update + 0x64)
  • GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
  • GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
  • GeometryJump + 0x17562c (cocos2d::CCDirector::drawScene + 0x30)
  • GeometryJump + 0x176854 (cocos2d::CCDisplayLinkDirector::mainLoop + 0x2c)
  • GeometryJump + 0x21310c ([CCDirectorCaller doCaller:] + 0x5c)
  • QuartzCore + 0xc377c (F8379AA3-7981-3723-860A-349BDA9D0280 + 0xc377c)
  • QuartzCore + 0x9b388 (F8379AA3-7981-3723-860A-349BDA9D0280 + 0x9b388)
  • QuartzCore + 0xb22b8 (F8379AA3-7981-3723-860A-349BDA9D0280 + 0xb22b8)
  • UIKitCore + 0xfb2a8 (9EE8C19A-A370-3599-823B-34B84131AAD7 + 0xfb2a8)
  • UIKitCore + 0xf8834 (9EE8C19A-A370-3599-823B-34B84131AAD7 + 0xf8834)
  • UpdateCycle + 0x156c (6627CD0B-B0FE-3E02-8D0A-33BBF0812E4D + 0x156c)
  • CoreFoundation + 0xa0358 (DDA24297-289C-30EC-8228-4C426AAD4D7F + 0xa0358)
  • CoreFoundation + 0xa02cc (DDA24297-289C-30EC-8228-4C426AAD4D7F + 0xa02cc)
  • CoreFoundation + 0x655a8 (DDA24297-289C-30EC-8228-4C426AAD4D7F + 0x655a8)
  • CoreFoundation + 0x2f1a0 (DDA24297-289C-30EC-8228-4C426AAD4D7F + 0x2f1a0)
  • CoreFoundation + 0x2e54c (DDA24297-289C-30EC-8228-4C426AAD4D7F + 0x2e54c)
  • GraphicsServices + 0x1498 (GSEventRunModal + 0x78)
  • UIKitCore + 0x121244 (9EE8C19A-A370-3599-823B-34B84131AAD7 + 0x121244)
  • UIKitCore + 0x8c158 (UIApplicationMain + 0x14c)
  • GeometryJump + 0x26a6d4 (start + 0x44)
  • Geode + 0x5e5e0 (invokeAppMain + 0x2634)
  • Geode + 0x5ae5c (GeodeMain + 0xff0)
  • libdyld.dylib + 0x37c1c (02F772FD-9E38-35A4-B9FA-9CCE3A090E6D + 0x4c1c)

Additional Information

It's actually not an object overload. The level has 28150 objects in it.

This tuliphook crash is one that I haven't notice and is directly related to Geode. As I mentioned, safe mode doesn't make a difference.

Activity

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