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These changes make the shaders to also be valid nimony - #219
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With this and the other PR I just made to the codegen, I made one of the examples to build with nimony, it needed some more changes (in the example) as now nimony is more picky than nim2 (it's semantically closer to rust I'll say). The good part is that it keeps building with nim2, so even if the user does not migrate, the code of the example will be more idiomatic. |
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Ok thanks, I'll wait until the CI goes green and then merge (and after that kick off a new binary build pipeline). |
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Btw what's up with those weird branch names? E.g. there's always something like |
I use |
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Eh, ok, I didn't wait for the Windows build to finish, that would take ages... ...and merged. Thanks! Once this CI pipeline goes green, the binaries in https://github.com/floooh/sokol-tools-bin will be uptodate: https://github.com/floooh/sokol-tools/actions/runs/31317096224 |
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(I currently run a lot of other CI pipelines because of a big-ish sokol-gfx merge, so that may take a while, the Mac runners seem to be a bit 'over-subscribed' atm) |
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