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[IMPROVEMENT] Unlock r_ambientScale for better visualization on entity models #355

Description

@Sol1vaN

Hi,

This petition try to find the best image quality without ruin the dynamic range of colors, but helping us to see clearly the enemies on dark maps.

r_ambientScale can be targeted between safe range, like 0.6 to 4

I mean:
We can raise r_gamma, r_intensity, r_mapOverBrightBits and r_overBrightBits, but doing this we just only making the dark colors are lighter at the same time lighter colors looks flat and terribly dull, I don't want this.

And don't want to use cg_forceColors, cg_forceModel, cg_enemyColors and cg_enemyModel
I want to see every enemy model in the game.
Is beautiful to see all the differents sounds, enemies, voices in massive matches, and see it on online is magnificent.

I noticed some maps were maded to be dark, some others not.
Even there's some maps have specific darken zones, like q3dm3

DEFAULT MODE

r_gamma 1
r_intensity 1
r_ambientScale 0.6
r_overBrightBits 1
r_mapOverBrightBits 2

Image

WASHED OUT MODE

r_gamma 1.3
r_intensity 1
r_ambientScale 0.6
r_overBrightBits 1
r_mapOverBrightBits 2

Image

R_AMBIENTSCALE 4 MODE

r_gamma 1
r_intensity 1
r_ambientScale 4
r_overBrightBits 1
r_mapOverBrightBits 2

Image

even on brighten zones, r_ambientScale helps to see enemies more clearly

DEFAULT MODE

r_gamma 1
r_intensity 1
r_ambientScale 0.6
r_overBrightBits 1
r_mapOverBrightBits 2

Image

R_AMBIENTSCALE 4 MODE

r_gamma 1
r_intensity 1
r_ambientScale 4
r_overBrightBits 1
r_mapOverBrightBits 2

Image

Here's another example, with a custom map.
pandoras map

DEFAULT MODE
Image

WASHED OUT MODE
Image

R_AMBIENTSCALE 4 MODE
Image

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