[saco] implement/match some func on saco - #20
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heads up on a wall i hit doing
every cl 13.10 i throw at it rotates that into a i figured it was a compiler micro version thing so i parsed the rich header of what fits this, every func matched so far has no
anyone seen retail saco built with a cl outside those three builds, or a pragma around the wait loops? otherwise i will park |
…nd `GameModeRestart`
…dex the object pool, offsets clamped to +/-100
…s; the aliases were declared but never defined
…te loads `ecx`, so 0x100A0210 is the member
…tor instead of after
…ches, buffer still 1 byte off
…sets the remote player flag at 0x1C1
…andle the object RPCs pass
…lls `CTextDrawPool::FUNC_1001E7F0`
…e position into a `VECTOR`
…ad of the value arm
…he fallthrough arm
…o `nonametagstatus`
…con` must be inline
…nd it at both map-icon call sites instead
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