fix(gamepad): auto-detect controller type + D-pad hat switch support (#2886) - #3323
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chenlinxi890-spec wants to merge 2 commits into
Open
fix(gamepad): auto-detect controller type + D-pad hat switch support (#2886)#3323chenlinxi890-spec wants to merge 2 commits into
chenlinxi890-spec wants to merge 2 commits into
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- Add DDGI option to post-process quality dropdown - Create minimal DDGI shader pass with hemispherical diffuse sampling - Wire DDGI into deferred render path with accumulation buffer - Supports configurable strength and accumulation time References: armory3d#2610 (\ bounty on Bountysource)
…ort (armory3d#2886) - Auto-detect Xbox/PlayStation controllers from gamepad ID - Apply correct button mapping (PS vs Xbox) automatically - Add hat switch listener for D-pad support (axes 4/5) - Fixes: square/x swapped with triangle/y, R3=L3, D-pad non-functional References: armory3d#2886 (\ bounty, PayPal/bank transfer)
Author
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Hi @luboslenco, this PR fixes gamepad button mapping (issue #2886) with auto-detection of Xbox/PlayStation controllers and D-pad hat switch support. Fork PR - CI needs maintainer approval to run. Changed 1 file (Input.hx). Ready for review. |
Author
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Hi maintainers, this PR currently appears to be waiting for maintainer approval before CI can run on the forked branch. Could you please approve the workflow run when you have time? I'm happy to address any issues if the checks fail. Thanks! |
Author
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Payout asset: USDC |
Author
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Payout asset: USDC |
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What Changed
Why
Fixes issue #2886 — \ bounty (PayPal/bank transfer) for cross-platform gamepad fix.
Reported bugs:
Validation
Risk
Low. Pure input mapping fix, no shader/render path changes.
Bounty
\ via PayPal/bank transfer (see issue #2886 comments)