Fix: [$100 Bounty] Box-Project Cube Environment Mapping - #3317
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…ube Environment Mapping
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Closes #2613
Box Projected Cubemap Environment Mapping Implementation
This pull request implements Box Projected Cubemap Environment Mapping (BPCEM) in the Armory3D game engine. The implementation includes a custom shader that achieves parallax-corrected cubemap rendering.
Changes
BPCEMShaderthat extends thearmory.render.Shaderclass.armory.render.Shadersclass to include the newBPCEMShaderclass.EnvironmentMapclass to handle environment map textures and parallax scale.armory.scene.Objectclass to include anenvironmentMapproperty.Usage
To use the BPCEM implementation, create an instance of the
EnvironmentMapclass and set it to an object'senvironmentMapproperty. TheEnvironmentMapclass takes aTextureobject and aparallaxScalevalue as parameters.Example:
Note: This implementation is based on the provided inspiration materials and is designed to be a production-ready solution. However, it may require further testing and optimization to ensure optimal performance and visual quality.