foxWSFix v2.2.1 - Changelog - Contributors
Improved widescreen support for Unreal Tournament 2004
- Aspect-correct "Hor+" FOV adjustment, including vehicle and weapon zoom values
- Aspect-correct rendering for first-person weapons
- Aspect-correct HUD support (mostly), based on Azarael's HUD Scaling Fix mutator
- Aspect-correct mouse sensitivity (scale off wider FOV instead of hard-coded 90)
- Entirely client-side - no mutators required
Before installing this fix, please consider trying the OldUnreal patches first:
These implement native widescreen support and avoid issues with server-side anti-cheat.
As this mod is client-side, you may be kicked or even banned from servers running anti-cheat like AntiTCC. Please use with caution!
Extract the release archive to your UT2004 install directory.
Open System\User.ini and find the following line:
InputClass=Class'Engine.PlayerInput'
Replace every instance of it with the following:
;InputClass=Class'Engine.PlayerInput'
InputClass=Class'foxWSFix.foxPlayerInput'
Note: This line should appear at least twice - once under [Engine.PlayerController], and
once under [XGame.xPlayer]. Be sure to change each one! (or add it if missing)
You're done! To uninstall, simply reverse your changes.
** v2.0 Upgrade Note **
If upgrading from v2.0, you should revert v2.0's GUIController change.
Open System\ut2004.ini and replace:
GUIController=foxWSFix.foxUT2K4GUIController
With the original:
GUIController=GUI2K4.UT2K4GUIController
Once installed, foxWSFix works automatically, with no configuration required.
Resolution can be adjusted via the game's built-in console command:
SetRes <resolution>
* <resolution> - new resolution to use, given as ##x##
e.g. SetRes 1920x1080
SetRes 3360x1440
In-game FOV can be adjusted via the menu as normal, or via a new console command:
SetFOV <fov>
* <fov> - new FOV to use, given as a 4:3 ratio FOV (90 @ 4:3 == 106.2602 @ 16:9, etc.)
e.g. SetFOV 90
The FOV changes should be compatible with all mods, provided they don't use a custom PlayerInput class.
However, widescreen HUDs are provided for vanilla HUDs only.
foxWSFix stores its settings in System\User.ini as such:
[foxWSFix.foxPlayerInput]
bInputClassErrorCheck=True ;Check User.ini InputClass settings for possible errors?
Desired43FOV=90.000000 ;Desired 4:3 FOV per SetFOV command / menu setting
bCorrectZoomFOV=True ;Correct FOV values for weapon zoom?
bCorrectWeaponFOV=True ;Correct FOV values for on-screen weapon viewmodel?
bCorrectMouseSensitivity=True ;Correct MouseSensitivity for aspect ratio changes? (due to wider FOV)
Desired43MouseSensitivity=2.200000 ;Desired 4:3 MouseSensitivity per SetSensitivity command / menu setting
WideHUDMap=(HudClass=Class'UT2k4Assault.HUD_Assault',WideHUD="foxWSFix.foxWideHUD_Assault")
WideHUDMap=(HudClass=Class'XInterface.HudCBombingRun',WideHUD="foxWSFix.foxWideHudCBombingRun")
WideHUDMap=(HudClass=Class'XInterface.HudCCaptureTheFlag',WideHUD="foxWSFix.foxWideHudCCaptureTheFlag")
WideHUDMap=(HudClass=Class'XInterface.HudCDeathmatch',WideHUD="foxWSFix.foxWideHudCDeathMatch")
WideHUDMap=(HudClass=Class'XInterface.HudCDoubleDomination',WideHUD="foxWSFix.foxWideHudCDoubleDomination")
WideHUDMap=(HudClass=Class'XInterface.HudCTeamDeathMatch',WideHUD="foxWSFix.foxWideHudCTeamDeathMatch")
WideHUDMap=(HudClass=Class'SkaarjPack.HUDInvasion',WideHUD="foxWSFix.foxWideHUDInvasion")
WideHUDMap=(HudClass=Class'BonusPack.HudLMS',WideHUD="foxWSFix.foxWideHudLMS")
WideHUDMap=(HudClass=Class'BonusPack.HudMutant',WideHUD="foxWSFix.foxWideHudMutant")
WideHUDMap=(HudClass=Class'Onslaught.ONSHUDOnslaught',WideHUD="foxWSFix.foxWideONSHUDOnslaught")
Additional WideHUDMap lines may be added or replaced for custom HUD replacements.
For example, to use HUDFix's UT2k3 widescreen HUDs, replace with the following:
WideHUDMap=(HudClass=Class'UT2k4Assault.HUD_Assault',WideHUD="HUDFix.HUDW2K3Assault")
WideHUDMap=(HudClass=Class'XInterface.HudCBombingRun',WideHUD="HUDFix.HudW2K3BombingRun")
WideHUDMap=(HudClass=Class'XInterface.HudCCaptureTheFlag',WideHUD="HUDFix.HudW2K3CaptureTheFlag")
WideHUDMap=(HudClass=Class'XInterface.HudCDeathMatch',WideHUD="HUDFix.HudW2K3DeathMatch")
WideHUDMap=(HudClass=Class'XInterface.HudCDoubleDomination',WideHUD="HUDFix.HudW2K3DoubleDomination")
WideHUDMap=(HudClass=Class'XInterface.HudCTeamDeathMatch',WideHUD="HUDFix.HudW2K3TeamDeathMatch")
WideHUDMap=(HudClass=Class'SkaarjPack.HudInvasion',WideHUD="HUDFix.HudW2K3Invasion")
WideHUDMap=(HudClass=Class'BonusPack.HudLMS',WideHUD="HUDFix.HudW2K3LMS")
WideHUDMap=(HudClass=Class'BonusPack.HudMutant',WideHUD="HUDFix.HudW2K3Mutant")
WideHUDMap=(HudClass=Class'Onslaught.ONSHUDOnslaught',WideHUD="HUDFix.ONSHUDW2K3Onslaught")
- Some HUDs still have elements that don't quite scale correctly, particularly with ultra-wide (32:9 or greater) ratios.
- (e.g. Assault Rifle grenade counter, on-screen objectives, etc. - unfortunately these are drawn outside the HUD)
- Unreal may refuse to switch to widescreen resolutions above 1080p. See Recommendations above.
To compile, move the "foxWSFix" folder inside "Src" out into your root UT2004 install directory.
Then simply add the following to the [Editor.EditorEngine] section in System\ut2004.ini:
EditPackages=foxWSFix
Finally, run "foxWSFix\Compile.bat" (or simply "UCC make") to compile the project.
If you have any questions or feedback, feel free to leave a comment on Steam: https://steamcommunity.com/app/13230/discussions/0/611702631218438023/
Issues and Pull Requests are also welcome: https://github.com/alexstrout/foxWSFix-UT2k4
And of course, thanks for trying the mod! ~fox
v2.2.1 (2026-06-16):
- Fixed BR "DrawTile: Missing Material" error, courtesy of Illya Moskvin
- Updated documentation to mention potential anti-cheat issues (thought I did this years ago! Sorry!)
v2.2.0 (2021-10-30):
- Properly fixed weapon rendering getting offset when transitioning levels or exiting to menus
- Added "bCorrectWeaponFOV" option to control visual weapon FOV scaling, courtesy of Nootlord
v2.1.2 (2021-06-26):
- Fixed weapon rendering getting increasingly offset every level transition
- (Note: Not applicable to foxWSFix99 for UT99, no fix needed there)
v2.1.1 (2021-06-24):
- Added in-game InputClass error handling to hopefully ease some install issues
- Updated installation instructions to reflect the above
- Clarified bCorrectMouseSensitivity (Unreal normally scales sensitivity against a hard-coded 90 FOV for zoom)
v2.1.0 (2021-02-27):
- Resolved AntiTCC issue with GUIController hook (see "v2.0 Upgrade Note" above)
- (Note: All functionality is still in place, just handled in foxPlayerInput now)
v2.0.0 (2020-12-10):
- Configurable client-side HUD loading, no mutator required
- Fixed various issues with first-person weapon rendering
- (Note: Omitted by accident from original v2.0 patch notes, oops)
- Integration / reimplementation of Azarael's HUD Scaling Fix HUDs, fixing a few minor bugs (such as Adrenaline meter not scaling in CTF)
- Automatic aspect ratio determination (SetRatio removed, no longer needed)
- FOV adjustment now applies to weapon zoom etc. and is driven by menu FOV setting (or SetFOV as before)
- Fixed issue where input settings weren't saved when adjusted in-game
- Mouse sensitivity now auto-adjusts to be consistent across aspect ratios
v1.1.1 (2015-10-07):
- Fixed optimization-related general protection fault
v1.1.0 (2015-10-07):
- Optimizations to avoid recalculating view FOV and weapon FOV every frame (oops!)
- Don't use FOV function as that calls SaveConfig every run, leading to performance issues (oops!)
v1.0.0 (2015-04-03):
- Initial release.
