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SRPRendering

This project is a personal rendering pipeline develop various rendering features in unity, based on the scriptable rendering pipeline.

This pipeline implements the personal exprimental rendering features.

Features

We could click the feature title to read the relative technical papers. Some of the features are lacking relative papers, I will add them gradually.

Shadow Mapping

Camera Relative Rendering

Deferred Shading

Screenshots

Atmosphere scattering Atmosphere to spherical harmonic Shadow Mapping Tile based light culling Tile based light culling SSAO SSAO mask

Pages

These pages could help you know more about the relative rendering features in this Pipeline.

Understanding Unity Projection Matrix

Precompute Atmosphere Scattering

Realtime Baking Atmosphere Scattering to Spherical Harmonics

Percentage-Closer Soft Shadows

Variance Shadow Mapping

Indirect Rendering with Compute Shader

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A rendering pipeline implemented by Unity Render Graph

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