This project is a personal rendering pipeline develop various rendering features in unity, based on the scriptable rendering pipeline.
This pipeline implements the personal exprimental rendering features.
We could click the feature title to read the relative technical papers. Some of the features are lacking relative papers, I will add them gradually.
- Percentage-Closer Soft Shadows
- Variance Shadow Mapping
- Exponential Variance Shadow Mapping
- Screen Space Shadow Mapping
These pages could help you know more about the relative rendering features in this Pipeline.
Understanding Unity Projection Matrix
Precompute Atmosphere Scattering
Realtime Baking Atmosphere Scattering to Spherical Harmonics






