Vertex shader that morphs geometry into primitive shapes.
To morph into a sphere the vertices are expanded.
To morph into a cube the vertices are expanded and clamped to fit the cube dimensions.
References.
| Name | Name | Last commit date | ||
|---|---|---|---|---|
Vertex shader that morphs geometry into primitive shapes.
To morph into a sphere the vertices are expanded.
To morph into a cube the vertices are expanded and clamped to fit the cube dimensions.
References.