Key Features
- Hit play instantly: no import, compile or bake step
- Generate fully playable procedural liminal maps with one click
- Entity I/O logic system inspired by Source engine
- Classic brush-based CSG editing
- Export creations as portable packages
- Local split-screen multiplayer - Two players with single keyboard (or gamepad)
- Designed to bring back the immediacy of classic Radiant/Worldcraft workflows
Linux: use the included Dockerfile or run from source
- The editor is the engine runtime.
- Gameplay systems/world editing unified into a single live environment.
- Entity I/O system (Half-Life 2–style wiring model)
- Visual scripting wizard (25 example setups)
- 19 included example maps
- NPCs / monsters
- Node-based pathfinding
- Triggers, timers, and logic gates
- OpenGL 3.3 forward renderer
- Dynamic lighting with shadows
- Fog, glass, water, overbright effects
- Frustum culling
- Dynamic portals (moveable / scripted transforms)
- Editor layer: PyQt-based tool suite + asset browser
- Engine layer: rendering, physics, AI
- Modular system design (fully open source, MIT licensed)
- Python 3.10+
- Multi-threaded
- Optimized for Windows-on-ARM (Snapdragon 8cx-class devices)
- Stable 60 FPS target on mid-range hardware
🗎 Modular architecture, fully open source (MIT License)
Most Python 3D engines focus on simplicity or education.
Fio is built as:
- a rendering experimentation platform
- a level editor inspired by classic BSP workflows
- a systems-driven engine with tooling-first design
Python 3.10+ is required
git clone https://github.com/ViciousSquid/Fio.git
cd Fio
python -m venv venv
source venv/bin/activate # or venv\Scripts\activate (Windows)
pip install -r requirements.txt
python main.pyContributions, feedback, and experiments are welcome. Check issues or open a discussion.