Operating System
Nobara 42
OpenXR Runtime
Monado
Describe the issue.
The game seems to use a legacy input method, which prevents proper full usage of the Index controllers. As a matter of fact, it still displays HTC Vive controllers.
Interestingly, the game defaults to a teleport mode by clicking the joystick, which works well. But when switching to a “Classic” mode, which should use those same joysticks to freely move around, it doesn't work and seems to require the touchpad for those. I would ideally rebind those, but they don't allow you to rebind those controls in-game for the Index Controller itself.
Steps to reproduce
- Launch Serious Sam : The First Encounter VR (If you don't have it, I believe you can try to use the Serious Sam Fusion cross-game platform to load the demo level in VR)
- Launch the game
- Try moving (Teleport using cliquing the joystick)
- Change the controls to "Classic".
- Try moving again.
Please confirm you have reproduced this on the latest commit.
Operating System
Nobara 42
OpenXR Runtime
Monado
Describe the issue.
The game seems to use a legacy input method, which prevents proper full usage of the Index controllers. As a matter of fact, it still displays HTC Vive controllers.
Interestingly, the game defaults to a teleport mode by clicking the joystick, which works well. But when switching to a “Classic” mode, which should use those same joysticks to freely move around, it doesn't work and seems to require the touchpad for those. I would ideally rebind those, but they don't allow you to rebind those controls in-game for the Index Controller itself.
Steps to reproduce
Please confirm you have reproduced this on the latest commit.