RPGMaster Library: Magic Resistance, Encumbrance, Turning and much more#2208
Merged
Alicekb merged 1 commit intoRoll20:masterfrom Apr 30, 2026
Merged
RPGMaster Library: Magic Resistance, Encumbrance, Turning and much more#2208Alicekb merged 1 commit intoRoll20:masterfrom
Alicekb merged 1 commit intoRoll20:masterfrom
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DameryDad
commented
Apr 27, 2026
- Fixed tableGroupFind() when final group table does not contain search item.
- Converted var declarations to use let and const where possible.
- Tried to enhance speed of library algorithms.
- Added sizable dialog text and custom API buttons.
- Added dialog highlight tag to highlight important information.
- Added abc(...) syntax for inserting hyperlink buttons into dialogs.
- Added use of n:=n, spec for to-hit data to force single attack per round for weapons (e.g. when using an oil flask).
- Added the u: and tu: class/race data tags for "undead" & "turn undead".
- Created the hidden class "Priest-no-turning" as a parent for priest subclasses that do not have the power to turn undead.
- Made start-up DB indexing asynchronous to stop Roll20 detecting an "infinate loop" error on slower devices.
- Added Magic Resistance Table.
- Added encumbrane data.
- Updated call syntax for attrLookup() and resolveData() to use objects for optional parameters.
* Fixed tableGroupFind() when final group table does not contain search item. * Converted var declarations to use let and const where possible. * Tried to enhance speed of library algorithms. * Added sizable dialog text and custom API buttons. * Added dialog highlight tag to highlight important information. * Added _abc_(...) syntax for inserting hyperlink buttons into dialogs. * Added use of n:=n, spec for to-hit data to force single attack per round for weapons (e.g. when using an oil flask). * Added the u: and tu: class/race data tags for "undead" & "turn undead". * Created the hidden class "Priest-no-turning" as a parent for priest subclasses that do not have the power to turn undead. * Made start-up DB indexing asynchronous to stop Roll20 detecting an "infinate loop" error on slower devices. * Added Magic Resistance Table. * Added encumbrane data. * Updated call syntax for attrLookup() and resolveData() to use objects for optional parameters.
Alicekb
approved these changes
Apr 30, 2026
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