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Update 2048 Plus to v6.0.0 - #2633

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JanTrueno merged 2 commits into
PortsMaster:mainfrom
saitamasahil:update-v6.0.0
Aug 22, 2026
Merged

Update 2048 Plus to v6.0.0#2633
JanTrueno merged 2 commits into
PortsMaster:mainfrom
saitamasahil:update-v6.0.0

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@saitamasahil

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Changelog

Added

  • In-game store and coins currency system to spend on powerups, boosters, cosmetics, and perks
  • Second Chance Shield consumable to protect against game over by clearing a row or column
  • 2x Coin Multiplier store perk to double all coins earned during gameplay
  • Coin Rush Ticket consumable to trigger active coin frenzies and double achievement payouts
  • Powerup restocks in store for Undo, Bomb, and Swap charges
  • High-tile starting boosters to start fresh games with 128, 256, or 512 pre-spawned tiles
  • Animated pixel-art Cat and Dog companions that react to gameplay
  • 6 new themes: Cosmic, Cherry, Gold Luxe, Cyber Neon Grid, Synthwave 80s, and Pastel
  • 5 decorative board skins: Wood, Bamboo, Glassmorphism, Marble, and Matrix
  • Purrfect Run and Best Friend achievements with custom pixel-art icons
  • Jukebox to listen to background music tracks with track seeking and animated equalizer
  • Expanded soundtrack with more Lo-Fi background music tracks
  • Pause menu perks HUD displaying active status of Shields, Multipliers, Coin Rush, and Boosters
  • Smooth title glide and animated subtitle entrance when continuing into Endless Mode

Changed

  • Updated CRT shader with improved scanlines, phosphor mask, and curvature
  • Tutorial page dots now match theme color and contrast
  • Hidden DPAD movement hints on game over and victory screens
  • Enhanced text contrast for locked and unlocked achievements across themes

Fixed

  • Fixed crash when returning to menu from a continued game

Asset Licensing & Credits

  • Added all respective licenses for sprites, music, UI assets, and fonts into the licenses/ directory.
  • Verified that all assets used are fully compliant and licensed for both personal and commercial usage.
  • Included full creator credits and attributions in the README and in-game credits.

@Cebion

Cebion commented Aug 21, 2026

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Please package up the game assets so they extract on first startup.
400 Files are a bit too many.
To pack them up:

tar -czf gamedata.tar.gz <asset folders/files here>

In your .sh

if [[ -f "$ARCHIVE_FILE" ]]; then
    pm_message "Extracting game data, this can take a few minutes..."
    if gunzip -c "$ARCHIVE_FILE" | tar xf -; then
        pm_message "Extraction successful."
        $ESUDO rm -f "$ARCHIVE_FILE"
    else
        pm_message "Error: Extraction failed."
        sleep 5
        exit 1
    fi
elif [ ! -f 'somegamedatafile' ]; then
    pm_message "Error: No game data present and Archive file $ARCHIVE_FILE not found."
    sleep 5
    exit 1
fi```

@saitamasahil

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@Cebion Done. It will now extract the gamedata on first startup.

@JanTrueno

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Maybe theres a reason you didn't, but you can also just pack the game into a . Love file. Next update maybe :)

@JanTrueno
JanTrueno merged commit 767d97f into PortsMaster:main Aug 22, 2026
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@saitamasahil
saitamasahil deleted the update-v6.0.0 branch August 22, 2026 13:41
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3 participants