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Kinetic Fusillade MaxAPS calculation#9362

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nemrod10 wants to merge 2 commits intoPathOfBuildingCommunity:devfrom
nemrod10:patch-1
Open

Kinetic Fusillade MaxAPS calculation#9362
nemrod10 wants to merge 2 commits intoPathOfBuildingCommunity:devfrom
nemrod10:patch-1

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@nemrod10
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@nemrod10 nemrod10 commented Nov 27, 2025

Fixes Kinetic Fusillade max APS.

Description of the problem being solved:

Actual calculation of KF is taking account "server ticks". After a lot of poison test made by me and several reddit users, my calculator https://nemrod10.github.io/KF/ is accurate. Can add all sources if needed.
I adjusted calculation and added an information of number of projectiles lost.
To Do Later :
Add some information of how much atk speed add or remove for perfect breakpoint.

Steps taken to verify a working solution:

-Poison reflection test
-Several community poison test
-checked several case with different breakpoints

Link to a build that showcases this PR:

https://pobb.in/ROZkuZddzcuc

Before screenshot:

12 proj :
image

8 proj :
image

After screenshot:

12 proj :
image

8 proj :
image

Adjust KF max aps calculation
@nemrod10
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To add some advices to players, i need to know how i can have speed values : base, inc, more, action speed :
image

So i could add a line like :
image

@LocalIdentity LocalIdentity added the bug: calculation Numerical differences label Feb 6, 2026
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2 participants