Conversation
Bigger planets, longer space lane, half station orbit.
Bigger planets and 'suns'.
Deeper atmospheres, planets remain fully visible on f7 screen.
Adjustments to jump drive
Planetary/'Solar' masslock adjustments, hyperspeed decelleration increase
Adjustment to behaviours concerning weapon ranges
Greater no draw threshold.
Freighters and stations twice as big, fighters 2/3 as big, plus some other size adjustments
Reduced turret speed (and therefore range)
Laser ranges at 0.66
6.6 # Conflicts: # Resources/Config/planetinfo.plist
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@Redspear-of-Oolite @oocube @LW-archlinux How do you find this rescaling? |
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That would be an issue with the OXP, rather than the rescaling code itself. Several OXPs will need to be tweaked to match the size changes, particularly ships. |
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But one of the primary things we would need to test in this PR is the number of encounters ie. how many ships do you meet between the witchpoint and the station, with the goal of having a similar gameplay experience to 1.92.1. That would mean testing with no OXPs installed, or in strict mode. |
Hmm, that sounds like a major piece of work involving coordinating changes with OXP authors. On the other hand, it's an opportunity to get OXP authors interested in this feature and get some Commanders to try it - which hasn't happened so far even though I've asked on Discord, Reddit and the BB. I looked more closely at how this has been implemented. It could be beneficial to have many of the hard coded values exposed and changeable by OXP instead. I see some multipliers like How would you suggest taking this forward so it doesn't block other work like the long overdue reformatting of the code to modern standards? |

Rebased version of PR: #287
Relates to: #584