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Fix missing script sound entries for VPK build #1950
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,317 @@ | ||
| "NeoPlayer.GhostPing" | ||
| { | ||
| "volume" "VOL_NORM" | ||
| "soundlevel" "SNDLVL_75dB" | ||
| "wave" "^gameplay/ghost_ping.wav" | ||
| } | ||
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| "NeoPlayer.ThermOpticOn" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "0.7" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "wave" "^player/therm_on.wav" | ||
| } | ||
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| "NeoPlayer.ThermOpticOff" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "0.7" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "wave" "^player/therm_off.wav" | ||
| } | ||
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| "NeoPlayer.VisionOn" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "VOL_NORM" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "wave" "player/vision_on.wav" | ||
| } | ||
|
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| "HL2Player.SprintNoPower" | ||
| { | ||
| "channel" "CHAN_VOICE" | ||
| "volume" "0.8" | ||
| "soundlevel" "SNDLVL_60dB" | ||
|
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| "wave" "player/suit_denydevice.wav" | ||
| } | ||
|
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| "HL2Player.SprintStart" | ||
| { | ||
| "channel" "CHAN_VOICE" | ||
| "volume" "0.9" | ||
| "soundlevel" "SNDLVL_60dB" | ||
|
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| "wave" "player/suit_sprint.wav" | ||
| } | ||
|
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| "HL2Player.FlashLightOn" | ||
| { | ||
| "channel" "CHAN_WEAPON" | ||
| "volume" "0.8" | ||
| "soundlevel" "SNDLVL_75dB" | ||
| "pitch" "PITCH_NORM" | ||
|
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| "wave" "items/flashlight1.wav" | ||
| } | ||
|
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| "HL2Player.FlashLightOff" | ||
| { | ||
| "channel" "CHAN_WEAPON" | ||
| "volume" "0.8" | ||
| "soundlevel" "SNDLVL_75dB" | ||
| "pitch" "PITCH_NORM" | ||
|
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| "wave" "items/flashlight1.wav" | ||
| } | ||
|
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| "HL2Player.PickupWeapon" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "0.8" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "wave" "items/ammo_pickup.wav" | ||
| } | ||
|
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| "HL2Player.TrainUse" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "0.8" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "wave" "plats/train_use1.wav" | ||
| } | ||
|
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| "HL2Player.Use" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "0.4" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "wave" "common/wpn_select.wav" | ||
| } | ||
|
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| "HL2Player.UseNPC" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "0.4" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "wave" "common/wpn_select.wav" | ||
| } | ||
|
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| "HL2Player.UseDeny" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "0.4" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
|
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| "wave" "common/wpn_denyselect.wav" | ||
| } | ||
|
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| "HL2Player.BurnPain" | ||
| { | ||
| "channel" "CHAN_VOICE" | ||
| "volume" "0.5" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "rndwave" | ||
| { | ||
| "wave" "player/pl_burnpain1.wav" | ||
| "wave" "player/pl_burnpain2.wav" | ||
| "wave" "player/pl_burnpain3.wav" | ||
| } | ||
| } | ||
|
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| // SHARED player sounds | ||
|
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| "Player.Death" | ||
| { | ||
| "channel" "CHAN_VOICE" | ||
| "volume" "0.8" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "rndwave" | ||
| { | ||
| "wave" "player/pl_pain5.wav" | ||
| "wave" "player/pl_pain6.wav" | ||
| "wave" "player/pl_pain7.wav" | ||
| } | ||
| } | ||
|
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| "Player.PlasmaDamage" | ||
| { | ||
| "channel" "CHAN_BODY" | ||
| "volume" "0.5" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "wave" "player/general/flesh_burn.wav" | ||
| } | ||
|
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| "Player.SonicDamage" | ||
| { | ||
| "channel" "CHAN_BODY" | ||
| "volume" "0.7" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "rndwave" | ||
| { | ||
| "wave" "player/pl_pain5.wav" | ||
| "wave" "player/pl_pain6.wav" | ||
| "wave" "player/pl_pain7.wav" | ||
| } | ||
| } | ||
|
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| "Player.DrownStart" | ||
| { | ||
| "channel" "CHAN_VOICE" | ||
| "volume" "1.0" | ||
| "soundlevel" "SNDLVL_75dB" | ||
| "pitch" "90,110" | ||
|
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| "wave" "player/pl_drown1.wav" | ||
| } | ||
|
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| "Player.Swim" | ||
| { | ||
| "channel" "CHAN_STATIC" | ||
| "volume" "0.5" | ||
| "pitch" "PITCH_NORM" | ||
| "soundlevel" "SNDLVL_NORM" | ||
|
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| "rndwave" | ||
| { | ||
| "wave" "player/footsteps/wade5.wav" | ||
| "wave" "player/footsteps/wade6.wav" | ||
| "wave" "player/footsteps/wade7.wav" | ||
| "wave" "player/footsteps/wade8.wav" | ||
| } | ||
| } | ||
|
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| "Player.FallDamage" | ||
| { | ||
| "channel" "CHAN_AUTO" | ||
| "volume" "0.75" | ||
| "pitch" "90,110" | ||
| "soundlevel" "SNDLVL_NORM" | ||
|
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| "rndwave" | ||
| { | ||
| "wave" "player/pl_fallpain1.wav" | ||
| "wave" "player/pl_fallpain3.wav" | ||
| } | ||
| } | ||
|
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| "Player.FallGib" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "0.75" | ||
| "pitch" "90,110" | ||
| "soundlevel" "SNDLVL_NORM" | ||
|
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| "rndwave" | ||
| { | ||
| "wave" "physics/body/body_medium_break2.wav" | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Given there is only one option here, would it make sense to remove the rndwave and just set wave directly? |
||
| } | ||
| } | ||
|
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| "Player.DrownContinue" | ||
| { | ||
| "channel" "CHAN_VOICE" | ||
| "volume" "1.0" | ||
| "soundlevel" "SNDLVL_75dB" | ||
| "pitch" "90,110" | ||
|
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| "rndwave" | ||
| { | ||
| "wave" "player/pl_drown1.wav" | ||
| "wave" "player/pl_drown2.wav" | ||
| "wave" "player/pl_drown3.wav" | ||
| } | ||
| } | ||
|
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| "Player.Wade" | ||
| { | ||
| "channel" "CHAN_BODY" | ||
| "volume" "0.25" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "rndwave" | ||
| { | ||
| "wave" "player/footsteps/wade5.wav" | ||
| "wave" "player/footsteps/wade6.wav" | ||
| "wave" "player/footsteps/wade7.wav" | ||
| "wave" "player/footsteps/wade8.wav" | ||
| } | ||
| } | ||
|
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||
| "Player.AmbientUnderWater" | ||
| { | ||
| "channel" "CHAN_STATIC" | ||
| "volume" "0.22" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "wave" "ambient/water/underwater.wav" | ||
| } | ||
|
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| "Player.UseTrain" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "0.8" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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| "wave" "plats/train_use1.wav" | ||
| } | ||
|
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| "Player.UseDeny" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "0.4" | ||
| "soundlevel" "SNDLVL_75dB" | ||
|
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||
| "wave" "common/wpn_select.wav" | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Just to sanity check, but should this be "wave" "common/wpn_denyselect.wav"?
Member
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. These are imported verbatim from the OGNT
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I guess it's arguably parity. Feel free to resolve this thread if we want to look into changes in a separate PR.
Member
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
I'm swamped currently but I'll try and make time to get this resolved some time next week. I think it's reasonable to follow up on before merging this to make sure we get this right in a single PR. |
||
| } | ||
|
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| "Player.PickupWeapon" | ||
| { | ||
| "channel" "CHAN_ITEM" | ||
| "volume" "0.8" | ||
| "soundlevel" "SNDLVL_75dB" | ||
| "pitch" "95,105" | ||
| "wave" "items/ammo_pickup.wav" | ||
| } | ||
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| "Geiger.BeepLow" | ||
| { | ||
| "channel" "CHAN_STATIC" | ||
| "soundlevel" "SNDLVL_NONE" | ||
| "pitch" "PITCH_NORM" | ||
|
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| "rndwave" | ||
| { | ||
| "wave" "player/geiger1.wav" | ||
| "wave" "player/geiger2.wav" | ||
| } | ||
| } | ||
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| "Geiger.BeepHigh" | ||
| { | ||
| "channel" "CHAN_STATIC" | ||
| "soundlevel" "SNDLVL_NONE" | ||
| "pitch" "PITCH_NORM" | ||
|
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| "rndwave" | ||
| { | ||
| "wave" "player/geiger2.wav" | ||
| "wave" "player/geiger3.wav" | ||
| } | ||
| } | ||
There was a problem hiding this comment.
Choose a reason for hiding this comment
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Is it normal/expected that there is no "channel" field like the other entries? Is the default value expected?