Add support for importing and exporting SkinLimbs - #66
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my apologies for neglecting to mention sooner but an important thing for fast64 maintainability is keeping footprints on upstream code as minimal as possible, would u be able to untie the code outside of the hm64 section of the repo, or at least as much u possibly can while preserving functionality? |
Jameriquiah
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ideally, id like the parser itself to be in our code section as well, unless u are also PR'ing a skinlimb c exporter to upstream fast64 and using shared code, but if thats the route that should preferably be there first
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That's my bad, I made a fair amount of changes in a lot of places and I do have a working C exporter |
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no need to apologize. thats totally up to u, if u wanna get this in now without an upstream PR thats fine too, just need a smaller footprint on upstream code |
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Yeah, I think it makes sense to try keep differences from upstream as small as possible just to help avoid any possible extra work in the future |
Allows for importing the mesh format used by actors like Epona, as well as exporting them to XML files usable by SoH
if HarbourMasters/Shipwright#7009 is merged.