Skip frame 0 CRC generation in replay playback to prevent early mismatch#359
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MrS-ibra wants to merge 1 commit intoGeneralsOnlineDevelopmentTeam:mainfrom
Open
Skip frame 0 CRC generation in replay playback to prevent early mismatch#359MrS-ibra wants to merge 1 commit intoGeneralsOnlineDevelopmentTeam:mainfrom
MrS-ibra wants to merge 1 commit intoGeneralsOnlineDevelopmentTeam:mainfrom
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During multiplayer games, the frame 0 MSG_LOGIC_CRC never reaches other players because the network is not yet set up at that point. However in replay playback, the game still generates a frame 0 CRC and queues it, shifting every CRC comparison off by one and causing a mismatch at the first CRC check around frame 100.
This change fixes that issue by skipping CRC generation at frame 0 in replay playback