Fix: Incorrect texture height in 2D sentence rendering#345
Open
seer-by-sentry[bot] wants to merge 1 commit intomainfrom
Open
Fix: Incorrect texture height in 2D sentence rendering#345seer-by-sentry[bot] wants to merge 1 commit intomainfrom
seer-by-sentry[bot] wants to merge 1 commit intomainfrom
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Fixes CLIENT-3PP. The issue was that: TextureClass constructor incorrectly uses surface width for both width and height, causing DirectX functions to divide by zero if surface width is zero.
desc.Heightinstead ofdesc.Widthfor the height parameter, ensuring textures are created with their intended dimensions.This fix was generated by Seer in Sentry, triggered automatically. 👁️ Run ID: 10365394
Not quite right? Click here to continue debugging with Seer.