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Guide for animated health icon and new tag - xml#54

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KT-Gameplay wants to merge 7 commits intoFunkinCrew:masterfrom
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Guide for animated health icon and new tag - xml#54
KT-Gameplay wants to merge 7 commits intoFunkinCrew:masterfrom
KT-Gameplay:master

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@KT-Gameplay
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@KT-Gameplay KT-Gameplay commented Mar 13, 2026

This my tutorial on how to add animated health icons.
No scripts included, only XMLs

Made a lot of commits trying to make it sound like explainative

@KT-Gameplay KT-Gameplay changed the title 07.CreatingAnimatedHealthIcons Guide for animated health icon and new tag - xml Mar 13, 2026
@KT-Gameplay
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Yo kade, how long till you review it?

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@Kade-github Kade-github left a comment

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Hello, thank you for your PR.

Simple thing, I think you should go over the data part of the health icon in the character json, just to hit all bases. Since this isn't covered anywhere else.

/**
 * The JSON data schema used to define the health icon for a character.
 */
typedef HealthIconData =
{
  /**
   * The ID to use for the health icon.
   * @default The character's ID
   */
  var id:Null<String>;

  /**
   * Whether the health icon should bop or not.
   * @default true
   */
  var shouldBop:Null<Bool>;

  /**
   * The scale of the health icon.
   */
  var scale:Null<Float>;

  /**
   * Whether to flip the health icon horizontally.
   * @default false
   */
  var flipX:Null<Bool>;

  /**
   * Multiply scale by 6 and disable antialiasing
   * @default false
   */
  var isPixel:Null<Bool>;

  /**
   * The offset of the health icon, in pixels.
   * @default [0, 25]
   */
  var offsets:Null<Array<Float>>;
}
{
  "version": "1.0.0",
  "name": "Spooky Kids (Dark)",
  "assetPath": "characters/spooky_dark",
  "healthIcon": {
    "id": "spooky",
	"shouldBop": true,
	"offsets": [11,25]
  },
  // ...
}

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Like im supposed to include the health icon json data in this?

@KT-Gameplay KT-Gameplay requested a review from Kade-github April 1, 2026 10:10
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2 participants