-
Notifications
You must be signed in to change notification settings - Fork 0
Backlights
elitescouter edited this page Jun 2, 2026
·
1 revision
Backlights light up a hologram so it stays readable at night or in dark areas. The mod places a vertical column of invisible minecraft:light blocks behind the hologram, the same block type WorldEdit uses with //set light. Every block in the column emits at full brightness (level 15) with no visible model.
/eh backlight <id> <on|off|toggle> [height 1-10]
-
on- enable the backlight. -
off- disable it. -
toggle- flip the current state. -
height(optional): the column height in blocks,1-10. Defaults to3. Only used when enabling.
The <id> argument tab-completes from existing holograms.
Enable a default 3-block column:
/eh backlight spawn_info on
Enable a tall 10-block column for a large board:
/eh backlight top_kills on 10
Turn it off:
/eh backlight spawn_info off
- The column starts on the ground directly below the hologram and rises straight up. For tall holograms (like a Top-10 scoreboard), the column spans the full height, from the lowest line up through the top line, so no rows are left dark. The configured height acts as a minimum.
- It never overwrites player builds. Only air and water cells receive a light block (water stays waterlogged); any cell already holding a solid block is skipped.
- Backlights follow the hologram when it moves or teleports.
- They persist across
/eh reloadand server restarts, including on scoreboard holograms. - Deleting a hologram removes its backlight automatically.
Toggling backlights requires the eliteholograms.backlight node (OPs always have it). See Permissions.
- The
minecraft:lightblock exists in Minecraft 1.17 and later, so backlights are available on all supported editions (Forge 1.19.2 and 1.20.1, NeoForge 1.21.1 and 26.1.2). - If a light block does not appear, the cell directly there likely already contains a solid block; the column skips occupied cells by design.
Feature Guides