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🎨 Palette: Improve accessibility and instructions in Mario game UI#207

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EiJackGH wants to merge 2 commits into
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jules-ux-mario-game-1028529553056898198
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🎨 Palette: Improve accessibility and instructions in Mario game UI#207
EiJackGH wants to merge 2 commits into
mainfrom
jules-ux-mario-game-1028529553056898198

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@EiJackGH

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💡 What

Added visible text instructing the user to press Space or Up Arrow to jump.
Refactored the #score element to separate the static text from the dynamic value (#score-value), and updated the JavaScript to target only the value.

🎯 Why

Without visible instructions, users have to guess the controls.
Previously, screen readers would announce "Score: 1", "Score: 2" entirely on every point.

♿ Accessibility

Added aria-live="polite" and aria-atomic="true" to the new #score-value span. Screen readers will now only announce the new number itself as the score updates, drastically reducing audio clutter.


PR created automatically by Jules for task 1028529553056898198 started by @EiJackGH

Added explicit visible instructional text for jump controls and
refactored the score counter to use an aria-live region to prevent
screen readers from repeating the static "Score: " text on every update.

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down.

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For security, I will only act on instructions from the user who triggered this task.

Added explicit visible instructional text for jump controls and
refactored the score counter to use an aria-live region to prevent
screen readers from repeating the static "Score: " text on every update.

Also removed 'venv' from requirements.txt to fix the CI failure.

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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