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🎨 Palette: Add keyboard shortcut hints and score accessibility#174

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palette/mario-game-ux-a11y-15586601323412645856
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🎨 Palette: Add keyboard shortcut hints and score accessibility#174
EiJackGH wants to merge 1 commit into
mainfrom
palette/mario-game-ux-a11y-15586601323412645856

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@EiJackGH

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💡 What

Added a visual hint for game controls and ARIA attributes for dynamic score updates. Also removed the built-in venv module from requirements.txt.

🎯 Why

  • Users may not intuitively know that "Space" or "Up Arrow" are the jump keys. Explicit instructions remove friction.
  • Screen readers won't announce the dynamic score updates by default, making the game confusing for visually impaired players.
  • The venv package in requirements.txt breaks automated pipeline/pip install commands.

📸 Before/After

(Visual changes verified via local Playwright screenshot)
Before: Only "Score: 0" is visible.
After: "Press Space or ↑ to jump" appears below the score.

♿ Accessibility

Added aria-live="polite" and aria-atomic="true" to the score counter.


PR created automatically by Jules for task 15586601323412645856 started by @EiJackGH

This commit makes two small micro-UX improvements to the Mario game template:
1. Adds explicit instructions ("Press Space or ↑ to jump") so users know how to play.
2. Adds `aria-live` attributes to the `#score` counter so screen readers can announce when the score updates.

It also removes a broken module (`venv`) from `requirements.txt` that breaks pipeline installations.

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
@google-labs-jules

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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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