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🎨 Palette: Add explicit controls and score accessibility to Mario game#155

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palette-mario-ux-2229235868534690630
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🎨 Palette: Add explicit controls and score accessibility to Mario game#155
EiJackGH wants to merge 1 commit into
mainfrom
palette-mario-ux-2229235868534690630

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@EiJackGH

@EiJackGH EiJackGH commented May 7, 2026

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💡 What

  • Added explicit visual text instructions telling players how to jump (Space or Up Arrow).
  • Added ARIA live region attributes to the score display.
  • Cleaned up an invalid venv dependency in requirements.txt to fix testing environment.

🎯 Why

  • Discoverability: Previously, players had to guess or read the source code to figure out that Space or Up Arrow were the jump controls. Explicit instructions reduce friction.
  • Accessibility: By adding aria-live to the score, users utilizing screen readers will now hear their score update as they successfully jump over Goombas.

📸 Before/After

Before: Only "Score: 0" was visible.
After: "Score: 0" followed by "Press Space or Up Arrow to jump" underneath, explicitly guiding the user.

♿ Accessibility

  • Implemented aria-live="polite" and aria-atomic="true" on the #score element for dynamic screen reader announcements.

PR created automatically by Jules for task 2229235868534690630 started by @EiJackGH

- Added visible on-screen instructions for game controls ("Press Space or Up Arrow to jump") to improve discoverability for new players.
- Added `aria-live="polite"` and `aria-atomic="true"` to the score counter element so screen readers can dynamically announce score changes.
- Fixed `requirements.txt` to remove invalid `venv` entry to ensure tests can run in CI/local.

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
@google-labs-jules

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