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🎨 Palette: Mario game UX and accessibility hints#146

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EiJackGH wants to merge 1 commit into
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palette-mario-ux-hints-7447059144694332343
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🎨 Palette: Mario game UX and accessibility hints#146
EiJackGH wants to merge 1 commit into
mainfrom
palette-mario-ux-hints-7447059144694332343

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@EiJackGH

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💡 What

Added a visible instructional hint ("Press Space or ↑ to jump") below the score in the Mario game interface.

🎯 Why

To make the game immediately intuitive for new users, removing the ambiguity of having to guess the controls.

📸 Before/After

(Visual change verified via Playwright, showing the semi-transparent text neatly aligned under the score without disrupting the core gameplay view)

♿ Accessibility

Added aria-live="polite" and aria-atomic="true" to the score element so screen readers can gracefully announce the user's progress without requiring them to tab to the element. Included aria-hidden="true" on the visual keyboard hint as keyboard controls are generally assumed or handled by standard application roles for screen-reader users in this context.


PR created automatically by Jules for task 7447059144694332343 started by @EiJackGH

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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