🎨 Palette: Mario game UX and accessibility hints#146
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Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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💡 What
Added a visible instructional hint ("Press Space or ↑ to jump") below the score in the Mario game interface.
🎯 Why
To make the game immediately intuitive for new users, removing the ambiguity of having to guess the controls.
📸 Before/After
(Visual change verified via Playwright, showing the semi-transparent text neatly aligned under the score without disrupting the core gameplay view)
♿ Accessibility
Added
aria-live="polite"andaria-atomic="true"to the score element so screen readers can gracefully announce the user's progress without requiring them to tab to the element. Includedaria-hidden="true"on the visual keyboard hint as keyboard controls are generally assumed or handled by standard application roles for screen-reader users in this context.PR created automatically by Jules for task 7447059144694332343 started by @EiJackGH