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3d cube, strange CreateDelaunay behavior. #44

Description

@vgdh

I tried to do triangulation of 3d cube.

            List<IVertex> vertices = new List<IVertex>();

            vertices.Add(new Vertex(-10, -10, -10));
            vertices.Add(new Vertex(10, -10, -10));
            vertices.Add(new Vertex(-10, 10, -10));
            vertices.Add(new Vertex(10, 10, -10));

            vertices.Add(new Vertex(-10, -10, 10));
            vertices.Add(new Vertex(10, -10, 10));
            vertices.Add(new Vertex(-10, 10, 10));
            vertices.Add(new Vertex(10, 10, 10));

            var result = Triangulation.CreateDelaunay<IVertex>(vertices).Cells;

but get en exception "Failed to find initial simplex shape with non-zero volume. While data appears to be in 4 dimensions, the data is all co-planar (or collinear, co-hyperplanar) and is representable by fewer dimensions."
It's pretty simple triangulation, but why it failed?
When triangulating a cube, you should get 5 or 6 triangles.

Then i was changed one vertex coordinate (-10, -10, -10) to (-10, -10, -9) .
And it worked, but. It get one additional squre shape cell,

jkLr4b4Ays

But i got six triangle, and one square, i'm confused.
When triangulating a cube, you should get 5 or 6 triangles.

Shape1:
10 : 10 : 10
10 : -10 : -10
10 : 10 : -10
-10 : -10 : -9
Shape2:
10 : 10 : 10
-10 : 10 : -10
-10 : 10 : 10
-10 : -10 : -9
Shape3:
10 : 10 : 10
-10 : -10 : 10
10 : -10 : 10
-10 : -10 : -9
Shape4:
-10 : -10 : -9
-10 : 10 : -10
10 : 10 : -10
10 : 10 : 10
Shape5:
-10 : -10 : -9
10 : -10 : -10
10 : -10 : 10
10 : 10 : 10
Shape6:
-10 : -10 : -9
-10 : -10 : 10
-10 : 10 : 10
10 : 10 : 10
Shape7:
10 : 10 : -10
10 : -10 : -10
-10 : 10 : -10
-10 : -10 : -9

I tried rectangular parallelepiped and get similar result

AssemblyVersion: 1.1.19.1018

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