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Being able to assign keys for oxp functions #17

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@DaymareOn

Spec kept up-to-date with the below comments
The assignment of functions to keys would be done by the player.
The oxp should be able to declare a "key-assignable" function, similar to addFrameCallback(function).
The oxp should be able to redeclare it.
Should the context be taken into account? (PlayerEntityControls.status?pause?gui while inflight?)

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