This mod adds multiple rechargeable night vision goggles that can automatically activate based on light level.
The basic model can be crafted early in your adventure, while advanced versions offer special abilities to help you explore the darkness with ease.
“See through the darkness. Toggleable and rechargeable.”
- Switch modes:
ON / OFF / AUTO(auto below light level 7) - Consumes: 1 energy per second while active
- Maximum charge: 1800
- Recharge using:
Spider Eyes,Fermented Spider Eyes, orGlowstone Dust - Can be worn as a helmet or in the curios/trinket slot if compatible with other mods.
“Shadows awaken your senses. Darkness is not a barrier to the future.”
- Upgraded from Night Vision Goggles, retaining all functions, +2 Armor.
- When activated and in light levels below 7, grants the "Shadow Hopper" buff.
- Increases Speed and Jump Boost.
- The lower the light level, the stronger the effect.
“A pure, clean, and healthy future is our directive.”
- Upgraded from Night Vision Goggles, retaining all functions, +2 Armor.
- When activated, automatically consumes 90 energy to remove negative effects.
- Has a 3-second cooldown to prevent excessive energy use in special cases.
“Wait... what if this timeline’s future isn’t the one we expected?”
- Upgraded from Night Vision Goggles, retaining all functions, +2 Armor.
- When active, those who meet your eyes suffer the “It’s Watching!” effect.
- Target illuminated. Distorted audio emitted.
- Aggression and mobility reduced — behavioral state: submissive.
Light no longer defines your limits. Step boldly into the darkness.



