Artist & technologist working with simulation, generative systems, and emergence.
I build computational systems — and the tools that make them. Houdini artist and technical generalist, previously at VolvoxLabs in Brooklyn; recent work includes OFFF Barcelona, permanent LED installations in Midtown Manhattan, and content for the Sphere in Las Vegas.
Alongside studio work, an open-source practice reoriented around AI — coding agents for Houdini and TouchDesigner, a Copernicus toolkit featured by SideFX, and ongoing experiments with neural cellular automata as a design material.
The recurring question: how is form encoded — as physical law, as parametric rule, as learned behavior.
- motion-cops — Houdini toolkit that turns Copernicus into a motion-design powerhouse: one-click pixel sorting, solver workflows, real-time effects. Featured by SideFX.
- houdini-agent — production-tested AI coding agent for Houdini.
- touchdesigner-agent — AI coding agent for TouchDesigner.
- houdini-fab — HDA collection for digital fabrication workflows.
Neural cellular automata as a design material: tiny physics-inspired update rules trained as competing species on a shared grid — a study in how ecosystem-level behavior emerges from minimal local rules. Write-ups and process notes live at boningli.com/rnd.
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