Repository navigation
Conversation
On GameAssembly built with Unity 6000.5.x the two byte signatures in s_ClassInitSignatures no longer match, so FindClassInit() silently falls back to the il2cpp_class_has_references substitute — which cannot initialize injected classes, and every RegisterTypeInIl2Cpp call dies with an NRE. Fallback: il2cpp_class_instance_size, il2cpp_class_value_size and il2cpp_class_num_fields each start with a near call to Class::Init per the il2cpp sources. Take the first E8 call target in each export, reject targets outside the module image, and require a majority vote between exports. Verified on Unity 6000.5.10f1 (Esports Manager 2026): two exports vote for the same target, injected types initialize, and the old substitute is no longer used.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
On GameAssembly built with Unity 6000.5.x the two byte signatures in s_ClassInitSignatures no longer match, so FindClassInit() silently falls back to the il2cpp_class_has_references substitute which cannot initialize injected classes, and every RegisterTypeInIl2Cpp call dies with an NRE.
Fallback: il2cpp_class_instance_size, il2cpp_class_value_size and il2cpp_class_num_fields each start with a near call to Class::Init per the il2cpp sources. Take the first E8 call target in each export, reject targets outside the module image, and require a majority vote between exports. Verified on Unity 6000.5.10f1 (Esports Manager 2026): two exports vote for the same target, injected types initialize, and the old substitute is no longer used.