Add Oraxen furniture mechanic support for island levelling#397
Merged
tastybento merged 3 commits intodevelopfrom Feb 20, 2026
Merged
Add Oraxen furniture mechanic support for island levelling#397tastybento merged 3 commits intodevelopfrom
tastybento merged 3 commits intodevelopfrom
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Oraxen furniture is entity-based (item displays / armor stands) rather than block-based, so it was invisible to the existing chunk block scanner. This change adds a post-scan step that iterates entities in each island chunk, identifies Oraxen furniture base entities within the island's protected bounds, and counts them using the same "oraxen:<id>" namespaced key as the existing block mechanic support. Furniture values can be configured in blockconfig.yml using the item ID (e.g. oraxen:my_chair: 5). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
MockBukkit dev-9b384aa is built against Paper API 1.21.11-R0.1-SNAPSHOT. Aligning the project's Paper dependency eliminates the version-mismatch warning and allows all 22 tests to pass cleanly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Summary
Relates to #390
handleOraxenFurniture()step iterates the entities in every island chunk, identifies Oraxen furniture base entities within the island's protected bounds, and counts each one using the same"oraxen:<id>"namespaced key already used for noteblock/stringblock mechanics.OraxenHook.isBaseEntity()) to prevent double-counting multi-entity furniture.Configuration
Furniture values are configured in
blockconfig.ymlexactly like other Oraxen items:Test plan
/is level— furniture should contribute to the level.