a fork from https://github.com/skmp/nullDCe
- Test current state with every game and report compatibility (see "compatibility" below)
- Create presets for games
- Test 2 player mode on wiimote & gamecube also, please report
- Help me finding regression (NOT bugs or glitch, only regression for now please)
- Comment / Guides / Documentation (WiiBrew Wiki)
- Test and report Fishing Rod/USB Keyboard/Lightgun/Maracas support
- Controller correct layout, for pro pad and for gamecube pad
- User custom Preset
- Player 3/4 Gamecube/Wiimote
- Fishing Rod/USB Keyboard/Lightgun/Maracas support (probably unsupported now)
- Put external config file for controllers (controls.cfg)
- User custom presets file
- Coding routine adjustement for accuracy (FAST/BALANCED/ACCURATE)
- 4/3 support (implemented, need fix on some games like Shenmue)
- Wii U gamepad support like WiiStation ? ( https://github.com/FIX94/libwiidrc )
- Wii U Gamepad, Dualshock 3 and Wii U Pro Controller support ? ( #15 )
- Support for CHD/ELF game file
- Improve gxRend.cpp = main file about specific rendering for Wii
- Splitting gxRend.cpp in multiple files ? (beware this is more tricky than it look)
- Fix alpha/transparent stuff (may be costly in term of performances)
- Table convertion between SH4 Opcodes of SH4 and the WiiPPC ?
- Use LLVM to port code for PowerPC ? (skmp says its not a good idea in this case)
- Full Dynarec implementation (AI seems to know about this)
- WinCE Games support #37
- dc_boot.bin
- dc_flash.bin
- fsca-table.bin (included)
- dc_flash_wb.bin (this is the dc_flash but already saved)
- syscalls.bin (needed for elf/bin)
- IP.bin (needed for elf/bin)
dc_nvmem.bin
vmu_default.bin
Test with castlevania Resurrection and Sega Tetris to begin with
Put your folders with GDI in this directory. CDI also works
Might work for ISO / BIN / CUE / NRG / MDS
BIN/CUE/ELF, but you probably need IP.bin/syscalls.bin (take IP.TMPL from bootdreams and rename it IP.Bin)
Check nullDC.cfg at root
| Dreamcast | Wiimote |
|---|---|
| A | A |
| B | B |
| Y | 1 |
| X | 2 |
| START | Home |
| D-PAD | D-PAD |
| STICK | Nunchuck Stick |
| L | - (and Nunchuck Z) |
| R | + |
To Exit : - and +
Not implemented yes, but soon ! :)
| Dreamcast | Wiimote |
|---|---|
| A | down & A |
| B | right & B |
| Y | up |
| X | left |
| START | Home |
| D-PAD | - no implementation - |
| STICK | Nunchuck Stick |
| L | - (and Nunchuck Z) |
| R | + |
To Exit : - and +
| Dreamcast | Gamecube |
|---|---|
| A | A |
| B | B |
| Y | Y |
| X | X |
| START | START |
| D-PAD | D-PAD |
| STICK | STICK |
| L | L |
| R | R |
To exit : R + L + Z
Not implemented - Need to swap B and X
| Dreamcast | Gamecube |
|---|---|
| A | A |
| B | X |
| Y | Y |
| X | B |
| START | START |
| D-PAD | D-PAD |
| STICK | STICK |
| L | L |
| R | R |
To exit : R + L + Z
It seems to be supported, but 1rst you'll need to format the VMU in the bios
Files appears at root of /data/ :
- vmu_save_A1.bin
- vmu_save_A2.bin
launch on dolphin an real Wii with FPS between 8 and 50 Fps
game selector implemented
2 players controler implemented
Games tested : See compatibility
Wii Dynarec has been improved & completed by AI. Compile but doesn't run (Black Screen). See /archive folder
https://www.youtube.com/watch?v=Ug8V2XXO52Q
https://wiibrew.org/wiki/NullDC4Wii/Compatibility
| Mode | Description |
|---|---|
| FAST | Maximum FPS (higher frame rate), less loading times |
| BALANCED | Good balance between speed and accuracy |
| ACCURATE (default) | Closest behavior to original hardware |
If you experience Freeze in some heavy games like Shenmue, put FAST or BALANCED. BALANCED may be the default setting in future versions
If you experience various bugs (example that may happens : weird AI controled NPC) put ACCURATE
| Mode | Settings | Best platform |
|---|---|---|
| LOW (default from a0.06 to a0.09) | GX_NEAR · lod_bias 0.0f · GX_DISABLE |
Wii |
| NORMAL (default from a0.10) | GX_LINEAR · lod_bias 0.0f · GX_DISABLE |
Wii |
| HIGH | GX_LINEAR · lod_bias -0.5f · GX_ENABLE · Anisotropic x2 |
Wii U |
| EXTRA | GX_LINEAR · lod_bias -1.0f (may need to adjust to -0.75) · GX_ENABLE · Anisotropic x4 |
Wii U |
While the emulator is still in alpha, the visual difference is limited for now.
- Use LOW for 2D and heavy 3D games
- Use NORMAL for other games
| Mode (4BPP/8BPP) | Settings | Rendering |
|---|---|---|
| I4_STUB/I8_STUB | Dummy algorythm | Some element doesn't display at all, for max FPS |
| I4 (FAST)/I8 (FAST) | Basic algorythm | Display in grey Scale (Use for debug) |
| CI4 (FAST)/CI8 (FAST) | Basic algorythm | Display mostly correctly (consume a bit of FPS on some games) |
| CI4 (NORMAL)/CI8 (NORMAL) | Advanced algorythm for CI4/CI8 | Should display better |
| RGB565 | Most advanced algorythm | Can have massive FPS dropdown (1 FPS) on some games |
Cache setting (starting alpha 0.21)
| Mode | Settings | Rendering |
|---|---|---|
| CACHE_VERY_FAST | skmp original algorythm (magic numbers). Very fast but buggy | Max FPS |
| CACHE_FAST | Broken for now, generally worse than VERY_FAST and NORMAL | ??? FPS |
| CACHE_NORMAL | Best accuracy. Display mostly correctly | Mid FPS |
| CACHE_QUALITY | Best accuracy. Display mostly correctly | Mid FPS |
| CACHE_EXTRA | Redraw every frame. Accurate (Only for dev & Debug) | Low FPS |
ADVANCED_ALPHA
| Mode | Settings | Rendering |
|---|---|---|
| NO | basic alpha threathment | Not accurate |
| YES (default starting alpha 0.30) | additionnal alpha threatment | Near perfect |
PPZ_WRITE : PER POLYGON Z WRITE
| Mode | Settings | Rendering |
|---|---|---|
| NO | No Per Polygon Z Write | More compatible |
| YES (default) | Per Polygon Z Write | More accurate |
Try putting NO if you experience troubles, with HUD for example.
See Compatiblity guide for hints depending of the games
https://wiibrew.org/wiki/DevkitPPC
Just tick PPC (not ARM, x86, etc).
See this issue : #13
Devkitpro has it's own UNIX terminal, by default it's located here :
C:\devkitPro\msys2\usr\bin\mintty.exe
pacman -Syu # updates MSYS2 and package database
pacman -S wii-dev
In windows variable environnement add C:\devkitPro\devkitPPC\bin to Uservariable PATH
UPDATE MARCH 2026 : This folder seems to be needed also for elf2dol : C:\devkitPro\tools\bin
Modify these system variable
DEVKITPPC : C:\devkitPro\devkitPPC
DEVKITPRO : C:\devkitPro\
Strongly advise you to completly reboot Windows after that (not just relaunching CMD)
Correct errors if they are some errors
dollz3 is a compress tool for *.dol files, and it is in the original "vs_make.bat" file, but it seems not to work
https://wiibrew.org/wiki/Dollz
It should work for Linux & Mac with similar process
Leaving this link for now :
https://wiibrew.org/wiki/DevkitPPC
Activate :
- SD Card
- Display FPS
- Advanced > Debug > Texture Format Overlay
NullDC https://code.google.com/archive/p/nulldc/source/default/source
NullDC (github) https://github.com/skmp/nullDCe
NullDC for PSP : https://github.com/PSP-Archive/nulldce-psp
NullDC for Xbox360 https://github.com/gligli/nulldc-360
Reicast : https://github.com/skmp/reicast-emulator
Flycast : https://github.com/flyinghead/flycast
Deecy : https://github.com/Senryoku/Deecy
Main website : https://devkitpro.org
GitHub : https://github.com/devkitPro
Installer (releases) : https://github.com/devkitPro/installer/releases
Wii Examples : https://github.com/devkitPro/wii-examples
GitHub (Wii/GameCube system librairy) : https://github.com/devkitPro/libogc
Dolphin Official Website : https://dolphin-emu.org
GitHub (for timings Gekko/CPU) : https://github.com/dolphin-emu/dolphin
Emulation Page : https://wiibrew.org/wiki/Emulation
Homebrew tutorials : https://wiibrew.org/wiki/Main_Page
- skmp (original NullDC creator)
- NullDC contributors
- Joseph Jordan - libiso
- Xale00 (also know as Benoit Adam) - 2026 recompilation
- gligli (Xbox 360 port)
- Xeihro (Xiro28 PSP Port)
- Flyinghead/Flycast Team
- AI because this project would have never existed otherwise lol
- Probably Reicast Team also who knows
- Welcome to the IA-age guys and good luck everyone.
All together, let's Cast the Dream.
- skmp because he's the god
- Senryoku, develloper of Deecy emulator
- All testers and all futur testers
- People actually helping me on the wiibrew wiki
- To all people not believing in this project
- People constantly critisizing the fact AI is used in this project, being condescending or worse. Please Grow up.
