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  • Vienna, Austria
  • 17:43 (UTC +01:00)

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Andromeda08/readme.md

🐈 Hello, I'm Balázs Kovács 🐈

About me

  • 📚 MSc. student in Visual Computing at the Technical University of Vienna.
  • 🖥️ Interested particularly in renderer architecture and development using modern APIs.

Graphics Tools and technologies I work with

Vulkan C++ GLSL UE Metal DirectX 12 HLSL

and for Web Development

.NET Typescript React Tailwind Tailwind

🧮 Language Stats

Andromeda's top languages

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  1. Nebula3 Nebula3 Public

    A cross-platform rendering engine built on modern rendering APIs.

    C++

  2. mesh-shader-hair-rendering mesh-shader-hair-rendering Public

    Hair rendering based on mesh shading pipelines.

    C++

  3. metal-4-example metal-4-example Public

    A C++ 23 example for using Metal 4 with GLFW in a CMake project.

    C++

  4. rhi rhi Public

    A minimal Render Hardware Interface (RHI) for Vulkan and D3D12.

    C++ 4 1