My journey started on the 22nd of April 2018, when I launched Spore for the first time. I was excited by the Model-in-Picture technology Spore uses, and it became my first experimental field then. In 2019, I helped Spore Wiki -ru with a lot of articles and became an administrator of it. I've been experimenting a lot then, in the summer of 2020, A-xesey and I were researching Spore files every day.
On the 29th of October, I found my first real filenames, they were physical_chorus_30sec and mahnamahna_loop_25sec. Later, I started searching them in expansions and even Darkspore, and currently have found more than 20 000 filenames. Now they can be found in reg_*.txt files of SporeModder FX.
Since late 2020, I've also been experimenting with the official Spore site (http://spore.com). During the next few years, I've dug out a lot of interesting data from it.
In 2021, I started experimenting with city music and adventures. I used Cheat Engine to change Spore values in RAM and this opened a lot of new ways to experiment for me.
- On the 15th of June, I added real Grox creations as adventure cast.
- On the 19th of June, I changed the adventure model type to
ScenarioPlanetand saved it as a planet template. Later that day I've modified the adventure with the HEX editor and changed the terrain script of it. - On the night of 19th/20th of June, I found an exploit which gives the ability to select any Spore sound as an act music.
- On the 29th of June, I was playing with terrain scripts and accidentally found a way to place any Spore 3D model (with corresponding .prop file) on a planet with
terrainScriptModelsproperty. This method was very uncomfortable to use, and I continued experimenting with placing 3D models. - On the 3rd of July, I found a way to add any planet effect using the
visualStyleproperty of terrain scripts. - On the night of 12th/13th of July, I was experimenting with
PaletteItems. Then it helped me with making of my mods a lot. - On the 14th of July, I found a way to add 3D models as adventure cast, using the disguise ability of gameplay effects.
- On the next day, I started making the Skinning Objects Pack mod. I've used my July 12th/13th experimental project as a template for it. After a month of active development, it was abandoned for over 9 months and was revived after I found Universal Property Enhancer for me.
- On the 6th of August, I started making the Act Music mod, which was merged with Liskomato's Share-Safe Music mod on the 30th of September.
- On the 16th of September, after playing with terrain scripts, I added a custom planet texture with
terrainThemeAboveDetail2property.
My first mod was published on 26th of October. It fixes a hidden Cake Editor.
Currently, I'm working on Skinning Objects Pack and Share-Safe Music mods. :P


