你好,我英文不大好,所以只能用汉语书写。很喜欢OSM.lua这个脚本,它方便我在屏幕上设置一些自定义的菜单项,比如着色器和配置文件选择等。但是有个问题我很疑惑,当我设置子菜单后,在执行完菜单项后,使用默认的绑定键如鼠标右键,整个屏幕菜单关闭了,没有办法退回到上一级菜单吗?我很想要这个功能。这样就不必执行完一个命令再想执行别的命令必须重新用快捷键打开主屏幕菜单了。好像脚本里就没用回退到上一级菜单项的功能和绑定键。
Hello, my English is not very good, so I can only write in Chinese. I really like the OSM.lua script; it allows me to set up some custom menu items on the screen, such as shaders and configuration file selections. However, there's an issue that puzzles me: after setting up submenus, when I execute a menu item and use the default binding key (like the right mouse button), the entire on-screen menu closes. Is there no way to return to the previous menu level? I really want this feature. That way, I wouldn’t have to reopen the main on-screen menu with a shortcut every time I finish executing one command and want to perform another. It seems the script doesn't include a function or binding key to return to the previous menu level.
你好,我英文不大好,所以只能用汉语书写。很喜欢OSM.lua这个脚本,它方便我在屏幕上设置一些自定义的菜单项,比如着色器和配置文件选择等。但是有个问题我很疑惑,当我设置子菜单后,在执行完菜单项后,使用默认的绑定键如鼠标右键,整个屏幕菜单关闭了,没有办法退回到上一级菜单吗?我很想要这个功能。这样就不必执行完一个命令再想执行别的命令必须重新用快捷键打开主屏幕菜单了。好像脚本里就没用回退到上一级菜单项的功能和绑定键。
Hello, my English is not very good, so I can only write in Chinese. I really like the OSM.lua script; it allows me to set up some custom menu items on the screen, such as shaders and configuration file selections. However, there's an issue that puzzles me: after setting up submenus, when I execute a menu item and use the default binding key (like the right mouse button), the entire on-screen menu closes. Is there no way to return to the previous menu level? I really want this feature. That way, I wouldn’t have to reopen the main on-screen menu with a shortcut every time I finish executing one command and want to perform another. It seems the script doesn't include a function or binding key to return to the previous menu level.